Please, feedback and suggestions more than welcome. I am no class designer by any stretch of the imagination.
This is a dragon looking class that fights with melee weapons but also has various fire based abilities. Dragonkin is a hybrid melee fighter / short range spell caster. He is a ruthless fighter that can call upon powerful fire based magicks from his ancient brethren.
Concept art: Something like this maybe - http://22.214.171.124/w4/campagne/images/WotC_Art_Galleries/Monsters_Faerun/Dragonkin.jpg
Resource (2-part): Zeal / Fervor
You gain Zeal with your melee attacks, but you also spend it for zeal-based abilities. Once you have maxed your Zeal, the Dragonkin goes into a frenzy, morphing into a full bodied dragon and greatly increasing his attack speed and instantly refreshes the cooldowns of all his abilities. This effect lasts for x amount of time (haven't decided yet, 10-15 seconds maybe?). You also instantly receive max Zeal whenever you fall below 30% health. Frenzy can only occur once every x seconds (60-120 maybe?) and depletes the Zeal globe whenever the duration ends.
Fervor is the magickal counterpart to zeal and is used for your fire based spells. For the most part, it works like Wizard's Arcane Power, in that it regenerates relatively quick, perhaps not quite as fast though. However, when Dragonkin goes into a Frenzy, Fervor regenerates extremely fast.
General thoughts: Since D3 has not made use of a sword and shield type character, this class could fit that role. But it might be a little too OP to have a class that can melee, cast spells, and be able to significantly increase defense with a shield, especially with Frenzy. Some balancing might have to happen first. Let me know what you guys think.
Some Abilities (WIP):
Dragon's Breath (Fervor) - Spew forth fire to burn your enemies in a cone effect in front of you. Does initial damage plus damage over time.
Ancient Brethren (Fervor) - Call upon the aid of your brethren. Summons 2 dragons to fight for you for x seconds. The dragons would have similar abilities/spells as the Dragonkin.
Fiery Rage (Fervor) - Dragonkin is filled with rage, as his body is ignited in flames that deals continuous fire damage to surrounding enemies and causing his attacks do deal addition fire damage.
Wing Dash (Zeal) - You dash forward with your weapon, dealing bonus weapon damage and knocking away enemies in your path.
Talon Strike (Zeal) - Swings your weapon as you spin one full rotation rapidly, damaging all enemies hit, then swings again in an arch and jumps in the direction of your cursor.
Impale (Zeal) - Thrust your weapon into an enemy as it becomes attached to your weapon for x seconds, taking damage over time for the duration. (You could really have some fun with this abilities' mechanics. For instance, if you impale a monster enchanted with the frost buff, you would then deal addition frost damage for the duration of the ability.) Would not work on bosses, and instead just deals damage over time.