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Obviously nobody has played it so no true answer exists.
200% attack speed. Each shot does 50% weapon damage.
Has anybody learned anything from lvl 13 that suggest these values don't just cancel each other out?
So you toggle strafe to "generate" a hatred of minus 2 a second, move at 65% your normal speed, and use a rune.
I would speculate that it could be a diablo 2 sorc's thunderstorm(?) ability that you just toggle on and it just goes off. However based on other comments about monk mantras that seems like a no go because its too close to a passive.
All we've got is the skill tooltip, but it seems like that alone shows the skill to be a negative and not a positive. "200% attack speed, 50% dmg, 65% run speed, 2 hatred a second" Where is the "good" in that skill tooltip?
The point is you are able to attack while moving and with natural hatred regeneration, you will be gaining hatred while you do it. (Assuming 5 hatred per second, they said it would be about half of current which is 10 per second)
The best potential generator for damage is Hungering Arrow. It deals 115% weapon damage and has various runes to up the damage.
naturally dealing 50% weapon damage and moving doesn't sound so good but if you actually think about it...
Every shot deals 50% weapon damage AT 200% your normal attack speed meaning the skill is really doing 100% weapon damage (only 15% less than HA).
Now add on Rocket Storm (Obsidian rune) and it now fires off rockets (plural) for 120% damage in ADDITION to it's already 100% damage.
And finally you add the level 30 passive Ballistics making your rockets deal 240% damage.
How many rockets does it fire? I would guess 2-3.
To me that spells S E X for boss fights. You have mobility and dealing tons of damage when those rockets nail that demon in it's ugly little face.
+Marked for Death
+Spider Companion(slows) & Passive to deal 20% extra damage to slowed.
Edited by Khrono on 10/18/2011 7:15 PM PDT
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