Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
The "Donk". Wait.. that is a terrible name...
Anyways, I thought it might be fun to use Mantra of Evasion's Crimson Rune to do a lot of auto damage output, so this is what I came up with:
Alabaster Sweeping Wind: Gives a nice DoT AoE spell (kind of blends into the build idea). Not sure about alabaster, might want to go with Crimson for more DPS (but I like the idea of not having to keep it going every 5 seconds).
Alabaster Fist of Thunder: When I found this, I thought it would be pretty necessary. AoE damage on the last hit, spirit gain, interrupt attacks and a 20% more dodge (when fully stacked).
Obsidian Breath of Heaven: I wanted a healing skill (for just in case matter). I also liked the idea of a damage booster. So, this seemed like a pretty nice choice (and I only would have to cast it every 33~ seconds).
Obsidian Dashing Strike: 12 seconds of 30% more dodge and a quick way to get into the fight, nom.
Golden Wave of Light: I kinda wanted a way to spend Spirit and deal some more damage (other than my Spirit regains and by dodging), so I figured this would be a good way to deal with that. A 6 second cooldown isn't too bad.
Crimson Mantra of Evasion: Kinda the point behind the build :P
The Guardian's Path: More dodge
Sixth Sense: Even MOAR dodge
Exalted soul: I just kinda liked the idea of having 100 more spirit. Since my skills cost (10) 50 or 75, casting it more than once might be nice. I might look into another passive though (such as One with Everything possibly).
Let me know what you think and if you have any ideas. Thanks :3
Edit 2: Disregard what I said, I was derp.
Edited by StaIker on 10/14/2011 8:01 PM PDT
Go with that passive change, One with Everything will help protect against magic attacks that you are vulnerable to, you can't dodge magic.
What nerf? If you are referring to the Runestone numbers, read the bottom...it is now showing rank 4 runestone numbers instead of rank 7. Your numbers are still correct.
The Dodge build has been nerfed :(
Here is the best build in my opinion. Still gets you to 100% dodge for 9 seconds and since dodge is a spirit heavy build I have added some more appropriate talents.
This is what I've been thinking for AOE Dodge:
The fire damage is a bit higher and meshes with the mantra's theme, as well as doing some consistent AOE damage.
Fists, Fists, Sweeping - will keep your aoe going and your dodge building.
Obviously Dashing strike to start the chain, maybe jump around to keep the dodge up.
I didn't keep the passive based on my weapon preferences, since the dodge is multiplicative, the 10% isn't that much. One with everything will keep the defenses up for magic, and the mantra passive will help with spirit regen to keep me close to my spenders.
Since the *oh sheeit* button is a 60s cooldown, I don't always have to have full resources, and SSS is something I will save for single strong targets.
Will stack precision and a single resistance (thus finding "the perfect gear" will be less of a hassle than finding 5 mods i need). The resistance is obvious, but the precision will double as a burst damage increaser through crits as well as a dodge increaser, which in turn increases my sustained AOE damage.
Edited by Platinum on 10/19/2011 9:33 PM PDT
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.