From what I understand Angels and Demons each will want to have Sanctuary on their side, to take out the other. That's why I feel they will be joining the character roster soon. I was curious about any argument for or against this.
Well, technically, the people of the "sanctuarians" are called nephalem. And although it would be hard to generalize the entire movement of the nephalem is to be neutral in the war between Heaven and Hell. It was the real reason they separated.
And these "humans" are actually offspring of demons/demons, demons/angels, angels/angels. So in essence... all these characters are demon or angels
1. A balance issue would ensue. Would the Angel and/or Demon be more powerful that the Nephalem.
2. Story reasons. Why else would they fight? You forget that this isn't a battle just against hell. It is a battle of Nephalem to survive.
3. Why would a Demon join (unless for power) in a battle for hell... or why would an angel against Heaven.
I just don't see it working
Example of mechanics around that class:
If your dark ressource is topped and your light is empty (e.g. instead of costing X dark ressource, an ability would reduce X light ressource) then your ultimate light abilities would be avalaible for use, and when using it, it would bring you back to a balance between powers. Vice-versa.
The lore behind them could be that the ''corrupted paladins'' (i don`t know how to name them, don`t think i want it to be like a paladin since im using the paladin term) does not serve heaven nor hell. He is the true representation of humans (nephalems) in general. There is both good and bad in every of them. They (holy-dark knight) learned how to control both powers by having them to struggle ''inside'' of them. They use these powers for their how purpose.
Try to not bring old classes back, they are plain and simply OLD. It may be a harsh way to say it but if you want a necro, you can go play D2.
Imagine the DH ressource globe. It could be similar. You start with full ressource for both dark and light.
Lets say you use the ability ABC, which is a dark ability. It reduces your light energy by 20, but it also increases your dark energy by 20 when it is not capped.
Why? Well people could just lower both their dark and light and BOOM big spells. Which is not the goal, since you want to always go back to a balance. When you want to reach a balance, you need extremes.
When reaching 0 light energy, your light energy would have an increased effect. Lets say, lorewise, that the light power within you wants to overcome the darkness, thus it becomes more powerful than if you were at balance. At first, i've thought that ultimate would bring you back to a balance between powers but then i asked myself, how would a lvl 1 reach balance?
You can see it like the monk 3 fist/punches combos. The combo would be here to decide which power you want to deplete in order to increase the power of the other ressource.
Ability ABC (a dark ability) reduces holy energy by 10 and increases dark by 10 if not capped. When you reach 0 light energy, you will not be able to use any dark ability until you use a light ability to replenish your light ressource.
The light ability would completly replenish the depleted ressource and its power would be increased (you want to keep a balance between light and darkness so you use greater light ability in order to overcome the difference between light and darkness - lore sidenote for you guys out there)
The abilities that deplete the opposing ressource would not be apart of the big ''cds'' a bit like the monk's spirit generators. Although the spirit generator category would be for both dark and light category.
I could clearly see runes changing/increasing/etc. the greater effect of an ability which is used as a replenisher.
Abilities would be divided in these 3 categories:
Dark, light, humanity
An example of abilities under humanity would be:
Your dark and light abilities deal their increased effects.In addition, your attack and defense are increased by 15%. Last 15 seconds.
120 seconds cooldown.
Opposite light and dark ennergy rush at each other, pushing ennemies on their path to the targeted area until they collide dealing 250% weapon damage.
20 second cooldowns.
Consume 20 light and 20 dark energy.
(The cd is there so it wouldnt be overused to drop both light and dark)
For the next 10 seconds, your attack speed is increased by 15% and your movement speed by 30%,
30 seconds cooldown
The corrupted paladin (or whatever his/her name would be) converts to the opposite power.
e.g. He has 100 light and 15 darkness, after the ability is used he would have 15 light and 100 darkness.
6 seconds cooldown (why such a short cd? well the boost for replenishment wouldnt be that op, it also complements other passive I will explain below)
Some passive abilities could include:
Increase your damage done by X% when the difference between ressources is less than 30 (if we keep the max of 100 of earlier, that would mean this passive won't work if you go below 70 of a ressource)
This could be an opposite playstyle to the ''deplete one ressource to increase the other''. Yes you would loose the boost but all your attacks in general would be increased.
When your light ressource is under 50 energy, the critical strike chance of your dark abilities is increased by 5%.
Bastion of Light
When your dark ressource is under 50 energy, you receive 35% less damage.
10/18/2011 02:04 PMPosted by MOOTI feel that their could be a demon and an angel in the roster.
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