i am surprised that some of you think that for a healing monk to NOT have MoH is the better choice. I would have to beg to differ.
What part of 593 HP a second is bad? Especially when you can rune MoH to resist ALL TYPES of damage by 20%. Thats melee, ranged, elemental everything by 20%.
OR you could have it so MoH heals for 1186 per second. This is not minimal.
Also, if your going off of DiabloFans skill calc then you could spec MoH with the old indigo rune.
10 second shield that absorbs 40% max hp? That in of itself is HUGE! free shield that can be spammed over and over with bonus healing along with a shield. 50 spirit wont be that hard to get back if you spend it to make a 40% max hp shield around all your allies/followers.
To be a true healing monk and NOT have MoH is just plane ignorance to how the skill works and its benefits.
No life leech is as strong as MoH with the right runes.
The fact that some of you even use exalted for a healing build is questionable at best, poor judgment of how you will play during combat at worst.
Exalted is a one time free 100 spirit before you enter combat. After that it becomes worthless. Until your next encounter then again it is a free 100 spirit. The only thing i could see this 100 free spirit be used for is the 3 second mantra buff to enhance the mantra. Why not have it for MoH?
Also all those who have exalted as a passive have all spirit spenders with CD's. So why even have the extra 100 spirit? Your going to be gaining all the spirit you spent on your cool downs right back while you wait to use a cool down again.
Lastly Mface has the closest build without using MoH that could be a substitute for a quote "Healing" monk build even though it has no MoH. The down fall behind his are the passives.
2 passives that dont benefit your allies is not the way to be a supporting healing monk. The statement that some have made saying its better to have damage reduction than healing would even call this out.
Resolve is not just for us monks. 2.5 seconds helps everyone so that should be a must for anyone claiming to be a healing/support monk. So Resolve and Guiding Light should be MUST haves for a healing support. The 3rd slot can be what you wish. This is why i choose STI for more armor to keep myself alive to heal everyone else more.
Burst healing in Inferno with cool downs wont keep your party alive. People will be taking constant damage and gaining back whatever small amount of HP will be the difference between waiting for those burst heals to become available and death.