12/08/2011 06:35 PMIt would also make pvp a lot tougher to balance.
Posted by Shiver
Blizzard has no intentions of balancing pvp at all, as it sits it's not balanced, or supposed to be for that matter, for release. It could eventually go the way of wow when they said the same thing, if enough people want it they may try, but not any time soon.
More on topic, I think that if they made it like a super rare affix roll in order to get them, it would be good on rare items, or something like that, but have it be an affix that gets rolled on all on its own.
So say you get an item drop of the propery quality to get this, say level requirement of at least 55, it does an additional roll after determining stats that adds an EXTRA effect onto it.
Or, make them super rare patterns for your enchanter, and make them class specific (or even account, don't really like this, but stating it for example of what I mean.) At a super incredibly hard to get materials for it, also that only drop from inferno.
Personally, while I like these kinds of items, because they make the game a little interesting. I tended to not use them, because the raw stats off other drops helped more for my guaranteed damage. Although the ones that worked on my hireling, I loved to give him that stuff. So, while I like the idea, I'm not against the way it seems it will be now, because to me loosing these effects not being in the game is evened out by the enchanter, because its a little more customizable if not exciting like random procs or something.
And I also agree that there is already so much customization in the game, builds that seem viablo from what we can see pop up more and more every day, that are never 100% the same, and that's exciting to me.