Ok here is the problem with that: I am going to find the easiest place in inferno with lots of rares and champs and farm it.
Den of the fallen for instance seems to have rares in it.
I am not going to kill bosses that are much more difficult and fun because they drop the same loot.
There will be no reason to play more difficult content. This is a problem.
No we won't have endless Azmodan runs anymore, but we will have endless runs to certain easy to find dungeons with easy mobs.
sure act I monsters will have the same level as act 4 monsters BUT they have much easier mechanics so people will do runs on them.
This system doesn't encourage us to do random content, it encourages us to do the easiest content with rares in inferno.
Blizzard spends so much time on boss mechanics and then makes it so it makes no sense to repeatedly kill bosses.
Bosses will probably still have a better chance to drop nicer items than a regular enemy, but champions and rares are set to have an even better chance.
The goal, of course, is that with Inferno as a flat difficulty (all enemies are the same level) you should be able to go anywhere you like to get items, meaning not just rushing to bosses. To encourage that further, the randomized champions and rares that appear out in the world will have the best chance to drop good items, encouraging exploration and also feeding some of that *gasp!* feeling you get when you see one, and then another *gasp!* when items drop. Bosses tend to only have that second moment, and it's generally devalued over time due to the repetition.
I think some could argue that they want to have very systematic ways to grind out item drops, and I think we would argue that the vast majority of people do not.
posted by bashiok
So blizzard is trying to encourage us to do more randomized content. If I want to kill bosses to get my loot shouldn't I be able to? Why penalize players who want to run bosses as well as random content why not make everything equal?