Mantra of Evasion: All allies within 40 yards gain a 30% chance to dodge attacks
Crimson Runestone: Dodging an attack deals 90% weapon damage as fire damage to nearby enemies
Exploding Palm: Generates 6 spirit per attack. First two strikes deal 100% weapon damage, third strike deals 65% weapon damage per second for three seconds. If the target dies while bleeding, it explodes for 40% of its maximum health as physical damage to nearby enemies.
Alabaster Runestone: Causes the target to burn for 80% weapon damage as fire damage every second for three seconds. If a target dies while burning it explodes, causing all nearby enemies to burn for 70% weapon damage as fire damage every second for two seconds. This effect can chain.
Sweeping Wind: Generates 6 spirit per attack. First two strikes deal 100% weapon damage, third strike creates a stacking vortex that deals 20% weapon damage per stack to all enemies within 10 yards for five seconds, up to three stacks.
Crimson Runestone: Vortexes deal 35% weapon damage per stack.
Lashing Tail Kick: Costs 30 spirit, 3 second cooldown. Knocks enemies back and deals 180% weapon damage.
Alabaster Runestone: Enemies are stunned for 2.2 seconds instead of being knocked back.
Breath of Heaven: Costs 25 spirit. Heals all allies within 12 yards for X.
Obsidian Runestone: Increases all damage by 20% for 24 seconds after BoH is used.
Seven-Sided Strike: Costs 50 spirit, 30 second cooldown. Dash rapidly between nearby enemies 7 times, dealing 130% weapon damage with each strike.
Alabaster Runestone: Each strike deals 53-60 holy damage to nearby enemies.
Sixth Sense: Your chance to dodge is increased by 50% of your chance to crit.
Transcendence: Each point of spirit spent heals you for X life.
The Guardian's Path: While dual-wielding, you gain a 10% chance to dodge. While using a two-handed weapon, your spirit generation is increased by 20%
Transcendence and Breath of Life have X values because the new patch notes didn't provide numbers for me to use.