Diablo® III

no breath of heaven scaling

now that nearly every skill and runestone has scaling based on weapon damage; the monk's breath of heaven skill seems out of place. it's got a flat number range which won't increase at level 60 with improved gear. one could argue the indigo runestone levels provide the additional healing (provides a flat amount of additional healing) but no other skills seem to scale in such a manner. the transcendence passive also scales in a flat manner.

perhaps a % of max health healing amount would work better?
Reply Quote
I believe the reason the healing abilities still function off preset numbers is because of how the game engine is built for healing mechanics. Since they heal they are not affected by the Attack stat and therefore won't scale with your gear. The result is that they have to auto scale the numbers manually with the skill.

as far as your fix suggestion it seems fairly reasonable.
Reply Quote
I believe the reason the healing abilities still function off preset numbers is because of how the game engine is built for healing mechanics. Since they heal they are not affected by the Attack stat and therefore won't scale with your gear. The result is that they have to auto scale the numbers manually with the skill.

as far as your fix suggestion it seems fairly reasonable.


Health globes are based on % health if I am not mistaken, so why not the Monk's healing abilities? I can understand potions being definite numbers because they have a certain potency, but I agree that my level 1 monk and my level 60 monk should not have the same capacity for healing. It should be based on a percentage rather than flat numbers.

Before they readjusted all the numbers, I was using Breath of Heaven in nearly every build. It was severely under powered when they redid the skill calculator, and now I fear that it is less viable, and I would rather puss for a more defensive ability rather than straight healing. I need to test it in game when DIII comes out, but that is just how it seems.
Reply Quote
Not scaling with weap damage doesn't mean it won't scale with gear... stats that improve spellpower *MIGHT* improve breath...
Reply Quote
11/13/2011 09:06 PMPosted by Belushi
Not scaling with weap damage doesn't mean it won't scale with gear... stats that improve spellpower *MIGHT* improve breath...


There is no such thing as Spell Power in Diablo. You have damage increase (which applies to both attacks and spells), casting speed (for spells) and attacks per second (for physical abilities).

This is no WoW. This is D3.
Reply Quote
85 Night Elf Rogue
4010
maybe it could be a flat % of the players health plus a certain % of weapon damage could scale well maybe
Reply Quote
11/14/2011 01:41 PMPosted by DominiEra
Not scaling with weap damage doesn't mean it won't scale with gear... stats that improve spellpower *MIGHT* improve breath...


There is no such thing as Spell Power in Diablo. You have damage increase (which applies to both attacks and spells), casting speed (for spells) and attacks per second (for physical abilities).

This is no WoW. This is D3.

I can call it spell power if I want to... especially since there are affixes which boost spell damage and such... I wanted to be all inclusive (because we don't know how the math is calculated for heals).

In other words... QQ more, and bite me.

Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]