Hi guys, I was toying with the Monk spells and came up with a build that will possibly make the monk a good partner to have in arena.
My first thought was that a monk should be full support-like but I found out that it's possible to make him quite tanky/dps and at the same time viable for support. Preferably you'd be with either a Barbarian or a Demon hunter as partner, depending on which you get you should twink a bit the build but it would mainly stay the same.
Here is the link to the build you'd use with a Barbarian: http://us.battle.net/d3/en/calculator/monk#ijXSRe!Vge!cZccba
and here is the other build you'd use with a Demon Hunter: http://us.battle.net/d3/en/calculator/monk#ijXSRe!Vge!cZccZa
Basically the only thing that change is the rune you choose for Mantra of Conviction.
Way of the Hundred Fists: This is your main damage skills and spirit generator. You spam it as long as your target is snared. I took Obsidian Runestone in this case for 1 reason; you're partner should be the first one to get them snared, a barb has various gap closer and a demon hunter has a few ranged ability to slow their target down.
You could always use a Crismon Runestone for the dash you gain on your first hit and the DoT. But I'm not sure if the DoT would keep refreshing or still tick, like the old ignite in WoW(Yeah I know the reference sucks but that's my best exemple)
Seven Sided Strike: You pressurized one target and can't kill it because of their partners? Seven Sided Strike big burst and gap closer, giving you the opportunity to change target at any given moment(10seconds cooldown). I'm taking the Crismon Runestone for greater damage and the teleport instead of dashing.
Breath of Heaven: Yo dawg a heal. Obsidian Runestone for the increases damage.
Serenity: Immunity is just... too good. Also taking Obsidian Runestone for the longer duration but you could also use Indigo/Golden Runestone.
Mantra of Conviction: Giving more damage to your partner is still supporting and also if you use it right before going all out you get double increases damage. All the Runestone are viable here, I think this would also depend on who/what you're playing with.
Crippling Wave: This is your snare, it's only 4.5s so you need to use it wisely,. 5 hits of this then spam your Way of the Hundred Fists and then use it again to refresh the slow, this would be in my opinion the best way to maximize the slow effect. Using Alabastar Runestone to give even more damage.
Pacifism: Getting less damage while CC'd is always a good thing especially when you're a melee.
One with Everything: This would give you more chance to survive agaisn't a Witch Doctor or a Wizard considering the various style of damage they do you'll get a good amount of surviability
Combination Strike: You have 2 of them that you should be spamming, might as well get a bit of damage since you're already supporting that much. You still want to deal damage no matter what.
So here it is, give me some feedback.