not a fan of pooled loot myself .. more a fan of the mf/gf of the person who kills or does the most damage to a mob effects the loot it drops for everyone ..seems like the fairest system if there is no average mf over the group ..have like an mf/gf aura for the group that shows the average that gets applied to everyone
11/28/2011 09:23 AMPosted by SnodogBut some people will use 2 mod items with 60 MF and one useless stat over 6 mod items with 40 MF even if the 5 other stats that are perfect for their hero. But you'd be fine with this from the way you talk.
I do not think that inferno will be a faceroll, in fact it cannot be a faceroll. If it is then Blizz lied to the players, they said that their goal is to have a game where casual players are turned into hardcore players. If it is a faceroll then how can Blizz say that inferno will not be for everyone. You are thinking D2, this is D3. Also if it is a faceroll then there will be bots galore after the first month. With the RMAH players will be making a killing botting their way to some serious money.
No inferno will not be a faceroll, you only assume it will because of D2 and what we have seen of the beta. Which is normal mode act 1, from the beginning to Skeleton King. So that is a very small piece of the game. In fact the devs even said at Blizzcon if it is easier than they thought it would be, then they would buff inferno. Also inferno the creatures are at level 61+, so we cannot out level the mobs like we did in D2.
11/28/2011 11:20 AMPosted by NemuraanAnd the best part? MF has no bearing on how quickly or not you'll be able to kill things, even if you have mf in every single slot of gear.
Only if it's coming at the expense of those and not a different "dead attribute" that would be taking its place. Would you rather the guy have +MF or +Run Speed?11/28/2011 11:26 AMPosted by RainaryaAnd the best part? MF has no bearing on how quickly or not you'll be able to kill things, even if you have mf in every single slot of gear.<br /><br />The best items will have somewhere around 4-6 blue attributes.<br />If you use 1 of those per armor to MF, you lose quite a bit of either +Dmg +AttackSpeed +Crit +resistance and so forth.<br /><br />You end up losing quite a bit in the long run actually.
11/28/2011 01:24 PMPosted by ToeCutterWoW guys this is not WoW... People who want to bring utility to a group will bring utility, and those who want to bring Mf will do it any way. I rember when mf was turned off because the Cow King mf glitch, a Skulders still cost a SOJ when its primary stat was rendered useless. Lets not bring the mentality
11/27/2011 04:04 PMPosted by KhaydarinXxXperson who contributes less gets the most loot?<br /><br />MF takes up potential item slots that could be +dmg or other useful stats. so the more magic find you have, the less utility and damage you are contributing, yet you get the most loot.<br /><br />isnt this inherently broken?<br /><br />i think magic find should be added up from all characters in the group and then divided by the number of players so everyone gets the same loots for their troubles
11/28/2011 02:06 PMPosted by BashiokIt's a recognized issue, just not one that has been attacked and a final design solution proposed/implemented.
11/28/2011 02:19 PMPosted by BazDefunctIt's a recognized issue, just not one that has been attacked and a final design solution proposed/implemented.<br /><br />What the hell? That's not possible! The game is finished already and you guys are *only* holding it back to destroy ToR in early January! That means you guys have to have already designed the MF system.<br /><br />P.S. That was sarcasm
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