I'll describe what it does before i bore you. Basically you dash in, stun, punch, stun, punch, stun punch, stun, punch, you get the idea. What makes this build different though is....lethal decoy(bet you've never even looked at it :). Now if you use Serenity w/ Crimson Rune you gain 100% of your HP if the MaxHP is similar to D2 and you can continue to F their !@#$, but if they really are just destroying you got an ace. Lethal Decoy w/ Alabaster Rune gives you a 9sec window to die and come back 2 life with 70%hp! All this build requires you to do is manage you energy wisely and you shouldn't be able to die, just shouldn't happen.
Ok now skill breakdown, just for fun.
Way of 100 Fists w/ Crimson:
I picked 100Fist cause it looks like it stuns them while your in the attack animation, which is great because it makes it so that your buddy can also land his shots. Add in more damage and a slight gap closer from Crimson Rune, i like it at least.
Dashing Strike w/ Alabaster:
Crazy good gap closer + 50% chance stun, must have. Spam until stun cause it will port you to their back then use 100Fist, into Lashing Kick.
Lashing Tail Kick w/ Alabaster:
As a monk we don't get many stuns and this one is a good one. Master its hit range.
Serenity w/ Crimson:
This should give you 100% of your HP back, whats not to like? Defiantly makes up for are lack of stuns.
Lethal Decoy w/ Alabaster:
Are Ace. The real "wtf thats just not fair" move. Respawning with 70%HP in a random spot after they kill you is so %^-*!@# awesome lol.
Mantra of Evasion w/ Indigo:
Not 100% sure about this mantra just because i don't know what types of damage we can evade(spells and none physical skills might still hit). Even if it evasion sucks 30% reduced CC effects is still very worth while in my opinion.
The Guardian's Path:
If we cant generate spirit we're dead. I think dual wielding is a must for every monk because of this passive. 20% spirit generation and a 10% dodge chance that i think will stack with are evasion is the essence of synergy which was a big thing in D2.
100 more max spirit another almost required passive for the monk.
same explanation as the last two; 75% reduced damage when CC'ed is to good in PVP.
I hope you guys enjoyed reading my build and take the time to leave me your thoughts. Alittle more info about me is that i played D2 for a few years; Moved too League of legends and bloodline Champions and now i'm in the Beta For Diablo 3.