Diablo® III

Blinding Flash New Cooldown

Patch 6 introduces a cool down of 30 seconds for Blinding Flash. I think this is a little excessive. I think a 15 second cooldown would be appropriate as I would spam that ability but 30 seconds is a lot of game time.

Thought? Objections? Agreements?
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Posts: 74
Blinding Flash
Spirit Cost reduced from 30 to 10
Blind duration increased from 3 seconds to 5 seconds
Now has a 15 second cooldown

You must of miss read, i'd be choked too. i like it, the lower cost makes this ability viable in PvP and the cooldown keeps it from being too spamable.

Lashing Tail Kick
Damage increased from 180% to 225%
Cooldown removed

Omg, soooo awesome. I wonder if we're going to get a new passive because of this.

Lethal Decoy
Damage increased from 110% to 330%
Duration reduced from 5 seconds to 1 second
Decoy is now summoned directly on top of the Monk
Ability now plays a casting animation

Better not screw with the Alabaster Rune...

Dashing Strike
Damage increased from 65% to 160%

This will get scaled back down i think.

Exploding Palm
Explosion damage reduced from 40% to 30% of target’s max health

Now we'll see this popping into PvP builds.

Crippling Wave
Damage reduced from 135% to 110%

Thought this was perfect but i guess it is a pretty big AoE with a nice bonus effect.

Inner Sanctuary
Spirit Cost reduced from 80 to 20
Now has a 30 second cooldown

Can we just get a new skill?
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Thanks for point out my miss read. I thought blinding flash had been total nerfed. I guess it's just more balanced now. The reduced spirit cost is also great.
Edited by Obelisk on 11/17/2011 5:45 PM PST
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Posts: 628
Yeah I think it's pretty balanced now. I can envision dashing into a pack of mobs, blinding them, and going 1-2-3 with the 3rd strike being an AoE of some kind that wakes them all up again, then follow that with SSS, WoL, or a Kick or maybe a decoy bomb while the Blinding Flash cool-down ticks down.
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