Item data screen is growing out of control, there's too much stuff going on there, wqaaaay too much stuff. You got your Damage per second marker, you actual damage, you magic or non magic marker, your estimated changes, your one hand-two hand-off hand marker, damage reduction, + or - damage, Oh Lawdy, it's too much!!
When I get a new item, I'm not really sure where to look to understand what my item does!
First of all, I dont like that the main marker is the Damage per second. I want to know the Damage Per Hit of the weapon.
Come one! We dont think our life as actions over seconds!
We want to know how hard are we going to hit the monsters, that's the idea of a weapon!
*"2.1 Damage per second, right... and that is....hum... with good speed is like... uhu... yeah, damage."
*" Oh Yeah! 3-5 Damage, gonna bash some monsters with my club!"
Dont get me wrong, Damage per second is great for spells, like poisoning and other damage over time oriented skills. But not for Weapon Hit Damage.
So, I made this little mockup here, to illustrate some of my ideas.
-This is MY personal point of view about this issue- So don't start with the obvious "You're an idiot, Hurr Durr! Quit Whining! Durr Durr!! No one likes your idea, so go home, Derp Hurr Durr!!
If you like my idea or the current Weapon/Item UI, please, share your thoughts, I would love to hear different points of view about this matter.