1) On a scale of 1-10, how fun is the game?
It's very fun/addictive.. I'm not sure which side of the scale that falls under. ;)2) What do you think could be done to make the game better?
Companions should be more collection-oriented to fit with the Diablo theme of grinding for elusive loot. http://us.battle.net/d3/en/forum/topic/3759616363#1
Skill swapping should really be done by an out-of-combat system.. a simple timer from last attack or damage received, if not aggro-based, would suffice.3) What makes the game stand out and makes it original?
The very much improved skill, socketing, and crafting systems.4) Does it seem as if the game will become boring after a few play-throughs?
Can hardly get the best loot from a few play-throughs.. so no.5) Is it better than you expected it to be or not as good?
Both - it's kinda hard to answer that one way or the other given the multiple systems in the game.
While the companions have a good looting mechanic, the rest of the system is an unfortunate miss.
Skill swapping at an alter comes across as a clumsy crutch for not implementing an out-of-combat system. But the skill system itself is vastly improved from D2.
The crafting system is really cool, but the Jeweler should be able to craft rings and amulets as well as upgrading gems.
The random areas and sub-area spawns are very well done.
The crafting cube should be given by Cain after rescuing him, imo.. sooner than later. Selling what are effectively crafting mats or throwing them on the ground to make room isn't fun.
The sound is amazing.. love the LFE! The graphics are good, not great, in their lack of vibrancy but certainly not disappointing - blame the fog and perhaps lower-res textures than release?
The banner is neat.. like the customization. The recent change from images of dyes to coloured squares was a bit disappointing.6) What do you like most about the gameplay?
Mindless killing for slightly better loot and the inevitable false sense of accomplishment.