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i saw a thread about dual wielding and i did some math
here are my calculation - i came up with the following equations
this is how i derived them:
so depending on 'u wana cast faster' 'u want hit faster' or 'u wanna smack hard' u choose from the above.
btw those equations are completely useless if u dont understand how to use them :D
plz correct any errors or if i am missing something thanks
1 Precision = 0.0988-0.0989% Critical Hit Chance
1 Attack = 1% Damage Increase
Edited by TitanREW on 12/26/2011 10:52 AM PST
Imagine you have a hammer and a feather. If you just swing the hammer you'll do damage to your ex-wife's car much faster than if you alternate between swinging the hammer and the feather (even though you can swing 15% faster this way).
"note2: spells/skills get attack bonus only from raw damage (attack speed doesnt effect [sic] this, unless it specifies)"
Isn't casting speed affected by attack speed?
Edited by Woggle on 12/20/2011 3:44 AM PST
So I am really interested in the math and mechanics behind dual wielding. I know this thread is over a month old but that's not that bad, it's pertinent to what I want to discuss and already has established information.
My question is, are these equations supposed to get what we see as our overall DPS on the character sheet in game?
I can't get the equation to match up with what I'm seeing my DPS as in game for the life of me.
Fine Hand Axe
1.30 Attacks Per Second
1.39 Attacks Per Second
-0.11 Attacks Per Second
These are the weapons, I keep coming up with 7.8462 BADPS but in game it shows my DPS as 7.41 with those weapons equipped.
BADPS* = [(Dw1+Dw2)/2*•[(APSw1+APSw2)•1.15/2]*]*•[DB]•(CB)
BADPS* = (4.5 + 3.5) / 2) * [(1.19 + 1.39) * 1.15 / 2] *1.29 * 1.025 ...becomes....
BADPS = 4(1.4835 * 1.29 * 1.025)
So am I breaking it down wrong somewhere? To be honest I don't fully understand the way you formatted that formula so I worked off of the picture you linked since I understand that better.
Did I do something wrong or does BADPS just not equal in game DPS ?
Edited by D3BETA on 2/3/2012 9:59 PM PST
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