06/02/2012 01:36 PMPosted by FrybrainYou know what's funny? Everything the OP said about gems was wrong
Gemcrafting is the new way in which a player may give themselves stat points. It gives the player a choice of which stat to modify, small bonuses are given at a time (4-6 points per level of gem). Gems will drop frequently, be tradable, and provide the same kind of allocation players are wanting. Many people may not understand the mechanic well enough to know that it’s just transferred, not missing.
As listed on http://us.battle.net/d3/en/item/#filter=jeweler gems may be placed in 4 slots (excluding helms and shields). Shields are not counted as they cannot be used by every single class/spec. Helms are excluded as gems do not give them socket bonuses. If we assume 2-4 sockets in a given slot (on average), we may have anywhere from 7-16 slots to play with at any given time. With an end game gem giving +58 to a particular stat, that’s a whopping potential of 928 stat points. Eat that Diablo II! (This number is based on conjecture and is likely too high). My estimate is 1 socket amulets, 2 socket belts, 2 socket bracers, 6 socket armors at end game (probably around 600 points or so).
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