The only downside to this thread is that the people who typically complain about all this stuff, are unlikely to ever read it.
01/01/2012 01:10 AMPosted by WooflesThe only downside to this thread is that the people who typically complain about all this stuff, are unlikely to ever read it.
3. Magic Find
There is a lot of controversy surrounding magic find being implemented in D3. Players don’t like the idea that they’ll be carrying someone who does not contribute to the success of a group but still benefits from it.
They say it should be removed from the game entirely.
Players who oppose this position say magic find does not need to be adjusted or at worst needs to buff group members you have partied by a fraction of the bonus you have. Let’s look at implementation in both games.
12/31/2011 11:18 AMPosted by KhaldunMr. Venguard: you play WoW like I do, as we can see. Now, I see you have two specs listed: arcane and fire. Doesn't the ability to change your build, should you feel it necessary, seem awfully convenient sometimes?
01/01/2012 10:15 AMPosted by VengaurdI don't play WoW, I've Played WoW. There's a difference.
D3 Attempts to solve this problem by simply giving you all the skills of your class while restricting your ability to actually use any more than 6 of them. They also removed flat damage amounts from skills. All skill damage is now based off weapon damage %’s. The result is that even the earliest skills in the game remain quite viable all the way through to the last boss in inferno! This is quite an excellent improvement.
12/31/2011 04:57 AMPosted by DontinquireD3 has been designed with growth in mind. The inferno difficulty is the best evidence of this fact. When an expansion comes out and the level cap becomes 80, Blizzard just goes into a “monster level in inferno” spreadsheet, changes 1 value (61->81) and all the monster damage, reaction speed, projectile quantity, level of ability are now end game again. They all tie into level to derive their power. Just like a players auto-stats are tied to their level. A few stat point adjustments can be made behind the scenes (for balance reasons) and the player may never be the wiser.
12/31/2011 04:53 AMPosted by DontinquireCustomization has been largely exported to crafting
12/31/2011 04:55 AMPosted by Dontinquire4. Skill Points
12/31/2011 04:56 AMPosted by Dontinquire1 hour of inferno may yield a similar amount of drops but now blue items are counted as well
12/31/2011 04:57 AMPosted by DontinquireHardcore players want excel spreadsheets
SURE, no one care the weapon type but the basic damage it can provide, i can imagine a wizard and a barbarian use the same weapon type, for now most likely a magic mace... i DO hope the class-specified weapon REALLY mean something in the future release.
12/31/2011 06:18 AMPosted by ACPRO
Energy gives you mana. Mana regen is affected by your max mana. You're really dense aren't you?
calm down kid admitted the mistake which half of you on these forums don't even have the balls to do yet.
12/31/2011 09:03 AMPosted by ThunderballsMan... did we really need a thread like this? People just can't let go and accept the fact that Blizzard would rather tap the casual market than deal with hardcore gamers.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.