How long did it take to get vanilla WoW completed, from start to ship date?
And where are we at in the timeline so far as D3 is concerned?
It seems like World of Warcraft took less time to get out of the door than D3 is taking, and WoW seemed like a much more complicated and bigger game, even back in 2004 with just Kalimdor, the Eastern Kingdoms and the instances available at the time.
Did they just have more people working on WoW? Is an MMORPG easier to make than a OARPG?
The WoW devs are doing stuff like overhauling skill and talent systems, terraforming Azeroth itself via Cataclysm, creating new instances, another new expansion zone, etc...
All the while, Diablo 3 has been in development and still hasn't gotten out the door yet?
Just seems very odd that it's taking so long to ship this game when WoW, which looks much bigger and is constantly expanding, is not only out the door but has it's 4th expansion well under way and most likely coming out in 2012 also.
What is the deal with Diablo 3? It doesn't seem like a huge, technical wonder. It doesn't seem very complicated.
Why are the developers having such a struggle with it?