I completely disagree with everyone saying monk. Wizard in my opinion is the most needing of a change, NOTHING attracts me to them. Their mechanics appear to be extremely weak, with little to no interesting builds.
01/12/2012 08:42 PMI think he needs a bit of re-working. For one thing, there's very little, or no benefit for having more than one mantras in a build, greatly reducing the diversity. The Paladin had many uses for multiple auras.
Posted by Bottle
Ice armor, storm armor and energy armor. Whats the point of having 2 of them? There doesn't need to be a point for two auras. Signature skills are not so much redudant, as irrelevant. They cannot be used for damage purposes soley due to low ratios, (passive virtuoso completely out does them there) thus they must be used to pass time between using skills or to generate arcane power with each of their golden runes. They are equally boring. The passives with a few exceptions don't bring anything interesting to the table. Offensive spells for the most part only get choices in how they do damage, not what they would be used for. Utility runes are the only ones that seem at all interesting.
On the other hand, I really like the monks 1 2 3 hits system. Hes got quite a few builds you could use with him, plenty of room for theory crafting between spirit generators. Hes got multiple options for mobility, and seemingly endless options for defense. Hes got more utility then any other class in the game. His list of passives is well made. While he could use an addtional spirit spender or two, hes for the most part complete. The wizard needs more work then he does.