The three pages of your back and forth.. Gemini, your entire argument is based on trying to assert that other players should play how you want them to play.
Do I think it's good that you can't just run away from mobs? Yeah. Challenge. Fight or die. Hack n slash.
It kind of defeats the purpose of having avoidance skills if you can just run away.
If you never get hit it's not much of a challenge. Monsters aren't a threat.
Here's the problem. You want to play a certain way. Apparently, you want to just brute force as a tanky character, which is totally legit. Problem is, not everyone is like you. And your solution only applies to you, and not to others.
What your asking for is for other players to be forced to play how you want them to play.
No it is a get out of jail free card. Scavengers are supposed to be threatening. They are supposed to be fast. They are supposed to hit you and make you afraid of them. You kill them fast or die.
If they are in melee range they should hit you at least once. If you don't time your skills you'll get hit.
You seem very controlling. Not only do you seem to want others to be forced to abide by your rules, but in the above quote, you unabashedly dictate what is 'supposed' to happen, in spite of the fact that you are in no way involved in the making of this game. What you're actually saying is, that you WANT that to happen, to other players.
04/10/2012 09:55 AMCAUSE YOU STEPPED IN THE !@#$ING FIRE IN THE FIRST PLACE. You get in melee range you get hit.
Posted by D3BETA
This isn't how those kinds of abilities work. You're exaggerating and making up things to try and credit your own flawed argument.
To be honest I really don't like the way you come across. Having an opinion is fine, but you seem adamant in trying to dictate how others want to play, whereas the solution offered by the OP doesn't affect you, only your perception of how others play.
It's kind of silly that your only examples of how 'game-breaking' this can be is outdated scenarios from Diablo 2. An issue which has been specifically addressed by the dev team. Torchlight, as shown in this video, uses accurate detection, does that bother you?
This is an intentional coding mechanic on Blizzard's part, but it reduces the skill cap. This is in direct contradiction to their supposed philosophy, in that they are reducing the skill floor but reducing the ceiling as well.