The whole idea is to be able to have enough spirit generation you can stay running around in Tempest Rush form almost permanently.
Defense: Tempest Rush and Resolve alone give 65% damage reduction - add Defense, Resists and Armor and I would think we'd be capped on damage reduction.
Dashing Strike for mobility and the run speed bonus.
Cyclone Strike to attempt to make things attack you, giving you more spirit.
Sweeping Wind for the Spirit per second buff. If it works out we can do 1 full combo every 3-4 seconds just to keep the buff going.
The guardian's path - we will want to use a daibo for the extra spirit generation. Daibo's usually have a passive Spirit regen stat on them as well (vs healing per spirit used on fist weapons)
Mantra of Retribution: Golden - This is our main source of spirit generation. We will have ZERO dodge because we WANT to be HIT which gives us more spirit!
Mystic Ally will also have a chance to give us spirit.
Since we are constantly using Tempest Rush we are constantly healing ourselves with Healing per Spirit used - this can obtained with enchants and monk only headgear (star). We also have transcendence if it is needed.
Our last passive is optional:
Chant of Resonance - Again, we need to maximize our spirit generation to the point it is Regen'ing faster than Tempest Rush uses it.
Fleet Footed - More run speed
Transcendence - Healing
Exalted Soul - Bigger Spirit Bar. This will help cover the cost of Cyclone Strike when initiating fights. Since Mantra of Retribution/Mystic Ally is proc based it could help with those random RNG moments you do not get any procs.
Mantra of Retribution
Sweeping Wind AOE Buff
Stack Attack, nuff said. With so much damage reduction and healing we might not need high vitality.