Diablo® III

Build a Variation on the Dodge Monk Template

Posts: 621
Hi guys,

Since the change to stats that makes the monk's primary damage stat and avoidance stat one and the same (dexterity), I'm curious what you guys think about the viability of dodge monk builds.

This means stacking dodge will be all the easier for us from an itemization perspective, since we won't necessarily be sacrificing damage to do so.

So here's the proposal--build an inferno-viable monk based off the following template (don't change skills, runes or passives in the template, but fill in the blanks).



Dodge Monk Template:

http://us.battle.net/d3/en/calculator/monk#adWb!ZW!aca




Here's my variation on a dodge monk build that I think would be inferno-viable:

http://us.battle.net/d3/en/calculator/monk#adWbik!ZWg!acaZcZ

A lot of this build hinges on the internal cooldown of the proc off the rune on Mantra of Evasion...but if it's fairly short this might be pretty nuts.
Edited by bluewolf on 1/24/2012 7:37 AM PST
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85 Dwarf Warrior
11395
Posts: 1,510
I dropped Cyclone Strike for Wave of Light for a more offensively-oriented build, because some enemies won't make attacks frequently.

http://us.battle.net/d3/en/calculator/monk#ahdXkb!Wec!aaccZZ

Got Breath of Heaven because I'll probably take damage while taking all these attacks for dodge damage.

Grabbed Sweeping Wind as a third attack, the attack routine goes Thunder/Thunder/Wind.
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Posts: 621
/cry

you broke the rules =(

I see why you'd use wave of light instead of cyclone strike...but cyclone strike not only pulls enemies inwards, it also adds to your ability to Dodge.

Oh well, thanks for the submission Halloom. Who else?!
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Posts: 3
Fists of Thunder is garbage.

http://us.battle.net/d3/en/calculator/monk#becdWX!YUW!ZaZcac

I was already planning on using this build; and the addition of Dexterity just makes it that much more viable.
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Posts: 621
Sigh...so much for the idea of a template-based build. Okay well what about Fists of Thunder's increased spirit generation?
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Posts: 708
Because I feel sorry that no-one wants to play along with OP, I threw this together:

http://us.battle.net/d3/en/calculator/monk#adWbYe!ZWX!acaZac

I figure if we're drawing mobs in with Cyclone Strike, we might as well have attacks that hit multiple foes. So, Crippling Wave and Lashing Tail Kick. You could probably sub LTK with Seven Sided Strike, but Cyclone Strike is already kind of expensive. Backlash is kind of a no-brainer for this set, and Seize the Initiative works if we're stacking Dex for dodge anyhow.
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Posts: 37
Following the rules here's my version tell me what you guys think.

http://us.battle.net/d3/en/calculator/monk#adWbQU!ZWX!acacYa
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Posts: 230
http://us.battle.net/d3/en/calculator/monk#!..W
Patch broke sixth sense. Am I the noob or are you guys :P
stacking crit = Dmg, dodge, crit procs (which NONE of you even have)
stacking Dex = Dmg, dodge, and a free passive

OP your diminishing returns will be SO BIG it would be better to drop 2...3....or ALL your dodge skills for other things. Try doing the math on diminishing returns on your total Dmg reduction including dodge, resistance, and armor. You'll quickly see what I'm talking about.
Edited by Candle on 1/24/2012 10:36 PM PST
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90 Gnome Priest
6230
Posts: 190
how do the deminishing returns work candle? in detail?
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Posts: 230
01/24/2012 10:42 PMPosted by Tibryn
how do the deminishing returns work candle? in detail?


Best guesses based on what I have heard on the forums and based on typical(?) Blizz mechanics is for example: http://us.battle.net/d3/en/calculator/monk#b!.a
0.7 x 0.75 = 0.525 = 52.5% Dmg taken
Say 10% dmg reduction from armor? Another 10% from resistances?
0.525 x 0.9 x 0.9 = 0.42525 = 42.525% Dmg taken
Nj calling me out( I hope that is what you where subtly doing) because I am NOT certain how the different categories("reduced dmg done by%", dodge, resist, armor, etc) will stack. For my own personal theory crafting have just assumed they where all in the same category.

Ultimately we'll have to wait to see how they will stack with each other BUT the patch DID gave monks a Dmg reduction buff. Now monks are less dependent on stacking(due to diminishing returns) them and just have to pick up a few to supplement Dex, making a lot more builds viable.
Edited by Candle on 1/24/2012 11:26 PM PST
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90 Gnome Priest
6230
Posts: 190
so would you say the idea is to find a "sweet spot" for dodge, where you have enough to make a notable difference in survivability after diminishing returns, and anything past that is just redundant and would be better spent elsewhere?

I'm not a math genius, but i have a hard time thinking that blizz would throw all these dodge abilities at monks for the stat to be completely useless... i guess we're supposed to pick and choose our abilities keeping EVERYTHING in mind and not simply focusing on one area (dodge).
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Posts: 230
so would you say the idea is to find a "sweet spot" for dodge, where you have enough to make a notable difference in survivability after diminishing returns, and anything past that is just redundant and would be better spent elsewhere?

I'm not a math genius, but i have a hard time thinking that blizz would throw all these dodge abilities at monks for the stat to be completely useless... i guess we're supposed to pick and choose our abilities keeping EVERYTHING in mind and not simply focusing on one area (dodge).

EXACTLY
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Posts: 621
This exercise is more about maximizing out the gimmicks of dodge (like the proc on Mantra of Evasion, in my build). Diminishing returns would be a problem, yes, and more than likely there's going to be some hard cap on dodge rate achieved with top tear gear, but until we know what that is or how it will work, I'm unconcerned. I'm sure that there will be a sweet spot for the dodge stat, this thread is more about the exercise of 'given that you are maxing dodge, what can you do with it?'

And I thank you guys for giving it a shot and playing by the rules, I like your builds. I will deposit them in my brain for future consumption. =)
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Posts: 230
01/24/2012 07:35 AMPosted by bluewolf
A lot of this build hinges on the internal cooldown of the proc off the rune on Mantra of Evasion...but if it's fairly short this might be pretty nuts.
I'm very interested in this info also :D
Edited by Candle on 1/25/2012 9:51 PM PST
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