Original Build: http://us.battle.net/d3/en/calculator/monk#ehWTQR!acd!cbZcbY
The idea is do reduce incoming enemy damage, as well as stay in the fight for as long as possible with slight crowd control effects and high sustained damage. My intentions are to use spirit regeneration enhancements on my weapon(s). He uses Tempest Rush to get into the fight, while quickly debuffing enemy movement speed. He proceeds to using Crippling Wave to get all of the debuffs on enemies as fast as possible. My intentions are to deal damage to as many enemies as possible to proc my Resolve, further reducing enemy damage. He then begins to build up his Sweeping Wind damage. The goal at this point is to get Sweeping Wind to maximum stacks as fast as possible. With his spirit now at a pretty good number, as well as the spirit per second from Sweeping Wind, he'll use the first of his spirit to summon his Air Ally and activates his Mantra of Conviction. Making sure he has Crippling Wave debuffs and max stacks on Sweeping Wind, he proceeds to Tempest Rushing around the fight, dealing mass damage via the run itself, Sweeping Wind, Air Ally, and Mantra of Conviction on top of Crippling Waves/Sweeping Winds attacks. Crimson Cyclone Strike is his sole massive burst damage/large scale crowd control. It would never be used without Mantra of Conviction activated, therefore dealing significantly more damage than the skill states on its own. Even then, most of his spirit gets spent Tempest Rushing around the fight, debuffing his enemies.
Thanks for any and all feedback, it is greatly appreciated.