Think about it, as it is now, the DH launches a big exposive fiery bola shot, that wraps in a single target, and when it blows up.. it deals like.. very little damage... almost less damage than any other skill available at the time.
The range of the explotion is very small, if you're very lucky you can hit up to two or three monsters, for even less damage than main explosion.
You have to spam bola shots like an idiot to make it effective.
And spamming Bola shots it's not fun at all, specially when it triggers a flashy and spectacular animation with every single shot..
And it also has an inconvenient delay of action, that severely decreases its effectivity.
My idea would be to turn the skill into a Hatred Spender, with a higher damage output, a slower attack speed, a little bit higher delay of action, and a wider are of effect.
That way, bola shot would be damage-wise effective, the delay would be fun in combiantion with other skills, and most important, it would feel like it's a real different skill.
As it is right now, it feels like all the other generators, just shoot a million projectiles as fast as you can untill monsters are gone.
My point is that, right now, it's almost the same thing to shoot a million hungering arrows, than to shot a million entangling shots, or a million bola shots. They all feel like the same skill.
What do you guys think?