There's a truism in D&D character optimization that the more random something is, the better it is for the monsters and the worse it is for the player.
If a monster gets an unlucky streak and dies, the next just replaces it.
If a player character gets an unlucky streak and dies, the character is dead.
That is to say, there are way more monsters than there are players, and monsters are meant to die - player characters aren't*.
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