(isn't insomnia awesome : /)
Well I'll start by saying those 3 builds were done pretty quickly and without any critical thought like I usually do but I wouldn't mind getting into it more so I'll see if I can touch them up a bit.
I chose Earth Ally for them all because they aren't team play skills. It only benefits the Monk that casts it and a 50% increase in life is huge and works really really really really well with Mantra of Healing Indigo. Yes, all those reallys were necessary.
So the first thing I did was load up my Solo Inferno Monk build (!!!) because it had a good balance of Survivability and damage. Playing solo means you have to cover a lot of extra angles and have extra survivability. So I adjusted from there. All the Monks will be at the front lines taking hits so they all need to be somewhat "tankish" but not so much so as a Solo build, I would think. So I made the slight shifts into more damage. Replaced Breath of Heavens for Cyclone Strikes for extra damage and replace one BoH with Lashing Tail kick for a pure damage attack. The amount of survivability is still a lot. In fact, now that I think about it, it's even more than before since there are 3 Mantras. So time to adjust again!http://us.battle.net/d3/en/calculator/monk#chdYQR!aXY!ZYbZbY
Damage Focused with Resolve and Transcendence.http://us.battle.net/d3/en/calculator/monk#cedWQb!fXY!Zabccc
Middle ground with Earth Ally, Transcendence, and Healing Cyclone Strike.http://us.battle.net/d3/en/calculator/monk#cedWQg!fXY!ZcbccY
Survival Focused with Earth Ally, Transcendence, Healing Cyclone Strike, and Concussion.
The first build goes really well with the Wizard build you posted because it does heavy fire damage. I chose air ally because it does good aoe damage and it gains Spirit for me which means more Tail Kicks.
The second build tries to be survival and damage based. Crippling Wave rune increases all damage (hopefully that means for the group too. If not, Crimson would be better or Sweeping Wind like the first build). Cyclone Strike Heals the Group, Deals damage, and triggers Guiding Light. Earth Ally is for increased survivability. If the first build dies, hopefully this will be enough to not follow in its path during tough fights.
The third builds focuses the most on Survivability which is only different from the second build with an Obsidian rune on Crippling Wave.
So you have a Wizard that goes extreme damage and buffs all fire damage.
A Damage focused Fire Monk with some survivability elements.
A support focused Monk that can deal some good damage but also heal.
And a Heavier Survival Monk to cover everyone's butts better.
This covers all areas, extreme and in-between, of build types.