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So what Korba is saying:
well, it does/doesn't make sense, really,
i mean irl is irrelevant anyway with fantasy, it is just the way it is.
when you have two semi auto weapons... simply fire them both, and you make 200%. blizz didn't make it that simple probably due to resource generation... or bc they didnt like a different set of animation loops at 4+ aps; it is not enough time for the girl DH to get the cool poses out :)
Edited by D3BETA on 2/4/2012 7:21 PM PST
I'd like to see a little more difference in attack speed when using dual crossbows. 15% of 1.6 dosen't seem to do enough for me. I wanted bows/crossbows to be big/regular hitters and dual crossbows to be machine guns. I would have like 2 times the attaks at a scaled rate better than the current implementation I think.
Especially considering that it seems that the Demon hunter hits the weakest. Havinf the higher attack speed while dual wielding would make up for it.
I might be a little ignorant but it seems to take alot more hits to kill things with the Demon hunter compared to the other characters.
15% does seem arbitrary, I can't figure any maths involved to come to a reasonable conclusion as to why it was decided
regardless of speed 15% is the effective increase, it therefore also increase hatred regen by 15% when firing. the only other benefit to remember is dual wielding (in beta) will grant up to another 7%ias, as well as ~40 dex if you can roll a pair of good Journeyman Slingshots.
(bonus Dex/initial Dex) + 7 ias + 15%APS + 15% hatred regen
however, if I find a 2-h that has dps > ~130% of my best 1 hander, then I'm probably using the 2H
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