I've had some difficulty balancing this build out but allowing it to have some good potential.
Explanation of Choices:
Dashing Strike: I chose this ability to have great mobility seeing as I'm melee. I chose the rune for additional movement speed increases and to prevent being kited which will be inevitable with Wizards and WD's.
Fist of Thunder: I chose this because I've been playing Monk for awhile and building up spirit can be a pain. In a PvP situation I'm likely to be kited frequently and CC'd. I need to build up spirit as fast as possible for all of my other abilities (excluding Mantra which is a small price). I got the rune I chose because I want to be able to generate spirit as fast as possible. Granted I'm going to have to stack some crit. It was a tough decision to make and I'm still very unsure of it because I didn't choose any of the other crit related runes for my other spells which means crit won't be a high priority. I don't see any other valuable runes for Fists of Thunder though that could be incredibly useful since it is for spirit generation purposes.
Crippling Wave: I got this ability to reduce my target's offensive capabilities and to enhance my ability to stay on them. The rune I selected was just too good to pass up for the damage rune that was also offered.
Cyclone Strike: I chose this for three reasons. It does decent damage for a spirit spender, has a great utility which can be used to help peel with its AoE pull, and the AoE pull can also be used to keep my target towards myself as much as possible. The rune choice benefits both of the utilities I have chosen. The 2 second fear allows much more offensive or defensive CC as well as increase damage of the ability itself.
Wave of Light: I feel like this ability will provide me with burst potential seeing as it does 450% weapon damage and an additional 450% weapon damage on top of that. I was contemplating a couple runes to go along with this ability but since it's main purpose is to be burst why not enhance that burst. The other 2 runes I was thinking about was crit since I have crit on my Fists of Thunder for regeneration purposes, and the spirit reduction cost. First off, the rune I chose increases it by 135% initial damage. If I re-prioritize crit to align with Fists of Thunder then my build would already become very crit oriented and I'm unsure about how I would like that play style and its effectiveness. The spirit reduction cost rune is a choice that I'm seriously contemplating. 25 reduced spirit could be incredible if timing my Wave of Light with Cyclone Strike in terms of greatest potential damage done at once.