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Even though the game is only in beta stage, I feel like some of the mods are overpowered.
Take, for example, the "melee attackers take x damage" mod:
What do you guys think? Have you come across any other item modifiers that might pose a problem in the future? Anything that could be "abused" if you were to wear a full set of gear using a certain mod.
Some things come to mind:
Critical strike (reaching 100%?)
Resource regeneration (infinite skill spamming, such as disintegrate?)
Chance to block (reaching 100%?)
Mobs taking 25 damage each time they hit me won't make a difference when each mob has 5,000 HP four acts in. And even with unlimited resource you'll still have to do some maneuvering, you won't be able to stand still and spam without getting your back end handed to you.
he is 5 levels above the content with the best gear which would have taken him ages to farm this is not overpowered this is basic rpg progression
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