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The differences are likely to be grander than that, and your bowbarb wasn't likely to happen regardless of system.
I don't believe that this particular system has ever been tried before though. Also, how do you figure? I mean, it's not like attributes added spectacular depth to D2. You get your gear requirements and then dump it in Vitality. Not exactly complex.
Runestones alter skills, so you can use them to 'tweak' your skills. But I do miss leveling up in D2 and saying:
"Wow I really love using X skill and now I get to point a point in it and make X skill even more powerful!" It made leveling that much more satisfying. I could put the points into the skills I liked the most and play my character exactly how I wanted to.
Granted I just got into the beta tonight and have only put a little time into it, so maybe when I have unlocked all of the skills and skillslots and gotten runes it won't be a big deal, but right now when I ding a level it just isn't exciting to me at all. Feels like when they dumbed down the WoW leveling and skill progression.
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