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So, I'm a little confused by the in-game tooltip. In the recent changes, Blizzard said that +dex would increase the damage done by demon hunters and monks. However, I recently did a little experiment with + dmg rings vs. + dexterity rings, and here's what I found (based on the in-game DPS calculator).
Base DPS = 65 (all my armor's on a different toon)
When I added a simple Ring of Wounding (+2-3 damage), my DPS went up 12.5 points to 77.5. However, when I added a generic ring that had +1 dexterity on it, my DPS went up .62 to 65.62. In other words, in order for a ring with + dex on it to equal a ring with + damage, it would need to have at least 6.72 (make it 7) dexterity for each +1 damage (12.5/3 = 4.16 increase in DPS per +1 damage; 4.16/.62 = 6.72). So, according to these calculations, you'd need a ring with +21 dexterity before it's better than a ring with +3 damage.
Am I missing anything here? Because if these numbers are right, then it looks like Demon Hunters and Monks should be staking + damage, not + dexterity...
I'm not quite sure how the numbers are calculated in game, but the +damage rings probably add their damage to base so that any multipliers make it that much better.
It also might be that +dex will scale better than +dmg for DH and monk, maybe not, idk if anybody knows yet.
I think ideally, we'll get items with BOTH +dmg and +dex on it in the end.
+damage sources are added before (skills/stats/buffs) as if they are part of the weapon
1-4 weapon with 2-3 ring and 3-5 amulet; is like a 6-12 weapon
100 dex creates +100%ed so you do 12-24
a 10% passive buffs (steady aim) multiplicative, augments you to 13 - 26
Edited by D3BETA on 2/5/2012 9:44 PM PST
Dexterity now is what attack used to be.
For every 10 base average damage you do (weapon damage + damage mods), 10 Dex equals +1-1 damage.
So at 20 base damage 10 dex equals +2-2 damage.
At 30, 10 dex equals +3-3.
Those are only base +damage values. The +damage stat itself gets more valuable as dex increases, by +1% per point of Dex. So if you have 100 Dex, your +damage is twice as valuable (+100%).
The biggest factor, honestly, is item slot. Weapons and some other items can have 20 or more dex on them, while rings are more +damage friendly.
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