Diablo® III

single target WoL Nuke - 2564% weapon damage

Changing the title of this thread and modifying the build below. Still can place an additional utility active spell as well as 2 passive spells. This build was created to maximize single-target damage via Wave of Light (WoL) up to 2564% weapon damage

http://us.battle.net/d3/en/calculator/monk#ceXRk!.g!ZacZZ

Cast:
Damage Multiplier - Spell
+ 37% - Mantra of Conviction (3 minutes)
+ 12% - Breath of Heaven (45 seconds)
+ 30% - Deadly Reach (30 seconds)
+ 15% - Crippling Wave (5 seconds)
+ 8% - (passive) Combination Strike (3 seconds) <--- 248% damage modifier up to here
+ 585% - WoL (1st attack)
======
1449% for WoL (1st attack)

+ 248% damage modifier (identical to above)
+ 450% - WoL (2nd attack, along a line)
======
1115% for WoL (2nd attack)

Total WoL attack: 2564% of weapon damage
Edited by Vixen on 2/7/2012 11:01 AM PST
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Why not Crimson Deadly Reach and Crimson Wave of Light?

Even more absurd power, and Wave of Light hits twice against enemies in front of you.
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Why not Crimson Deadly Reach and Crimson Wave of Light?

Even more absurd power, and Wave of Light hits twice against enemies in front of you.


Good calls!!
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http://us.battle.net/d3/en/calculator/monk#ceQkdb!UXa!ZZcbbY
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90 Tauren Paladin
9825
You're not going to keep that damage up for more then a few seconds. You'll be too busy TRYING to keep it up to do the most amount of damage you can actually do. Due to the very low duration on some of those.

Interesting though.
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You're not going to keep that damage up for more then a few seconds. You'll be too busy TRYING to keep it up to do the most amount of damage you can actually do. Due to the very low duration on some of those.

Interesting though.


I dunno. You can keep up Deadly Reach and Mantra of Healing's buffs pretty easy. From there, it's just a good third strike on Crippling Wave, an instant use of Conviction (the mantras don't have an animation for their use, really), and then you jam the Wave of Light/Cyclone Strike button a couple times.
Edited by Halloom on 2/7/2012 3:56 AM PST
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02/07/2012 02:47 AMPosted by Maliken
You're not going to keep that damage up for more then a few seconds. You'll be too busy TRYING to keep it up to do the most amount of damage you can actually do. Due to the very low duration on some of those.
Ignore that post, crippling wave and deadly reach will be easy to keep up....crip+crip+D.R......crip+crip+crip.... rinse n repeat
Edit: every use of crippling applies the debuff, not just the third hit or it would look like "the flesh is weak". Consider how "Fists of Fury" works as it has similar wording to "Breaking Wave". http://us.battle.net/d3/en/calculator/monk#Ui!!cZ Am I wrong?
Edited by Candle on 2/7/2012 8:16 AM PST
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You aren't, but the third Crippling Wave'll hit the most dudes around you, and you don't need every third hit for Deadly Reach anyway.

We know that one of Wave of Light's hits is in a line, similar to Deadly Reach. If the second isn't a PBAoE, then I suppose there won't be as much use to Crippling Waving enemies behind you.
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02/06/2012 05:34 PMPosted by Vixen
Total WoL attack: 2564% of weapon damage


<3

Then you add Exalted Soul so that you can use it twice in a row. http://us.battle.net/d3/en/calculator/monk#ceXRk!dg!ZacZZ

Sadly, I don't think we can reach OVER 9000% weapon damage. But 5000% in the span of three attacks (You can come in with most of the buffs up, and mantras don't take any time to activate but you'll need to Crippling Wave to start the combo) is good too.

Edit: Wait, your math, as of when I'm looking at it, doesn't include the mantra activation bonus! If it functions like the Mantra of Evasion bonus, then it will be multiplicative with the base bonus (for an additional 20% damage taken mod), otherwise you could still get 57% (or more?) increased damage out of Conviction instead of just 37%.
Edited by Halloom on 2/7/2012 1:11 PM PST
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02/07/2012 01:08 PMPosted by Halloom
Total WoL attack: 2564% of weapon damage


<3

Then you add Exalted Soul so that you can use it twice in a row. http://us.battle.net/d3/en/calculator/monk#ceXRk!dg!ZacZZ

Sadly, I don't think we can reach OVER 9000% weapon damage. But 5000% in the span of three attacks (You can come in with most of the buffs up, and mantras don't take any time to activate but you'll need to Crippling Wave to start the combo) is good too.

Edit: Wait, your math, as of when I'm looking at it, doesn't include the mantra activation bonus! If it functions like the Mantra of Evasion bonus, then it will be multiplicative with the base bonus (for an additional 20% damage taken mod), otherwise you could still get 57% (or more?) increased damage out of Conviction instead of just 37%.


I think the key word is increased *to* so I think you would just get 40% instead of 37%, they were close enough that I didn't bother factoring in the 40 instead of 37%.
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PVP monk with http://us.battle.net/d3/en/calculator/monk#S!!a

will then reflect all that back at you for an instant iWin.

Would be fun to see.
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http://us.battle.net/d3/en/calculator/monk#ceXRkj!agf!ZacZZY

Here's how I'd finish that out, and it would be very playable, with the potential for another 16% damage.

Seven Sided because you might as well kill the closest 11 guys while those buffs are all up.

Resolve for a little defense while you set everything up, making this a build I bet you can work with all the way to Inferno, and maybe even then.

Guiding Light, another 16% damage when friends are around, without changing anything.
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http://us.battle.net/d3/en/calculator/monk#ceXRkj!agf!ZacZZY

Here's how I'd finish that out, and it would be very playable, with the potential for another 16% damage.

Seven Sided because you might as well kill the closest 11 guys while those buffs are all up.

Resolve for a little defense while you set everything up, making this a build I bet you can work with all the way to Inferno, and maybe even then.

Guiding Light, another 16% damage when friends are around, without changing anything.


Nice, I wonder if Guiding Light works with followers?
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[quote="40149139852"]Edit: every use of crippling applies the debuff, not just the third hit or it would look like "the flesh is weak". Consider how "Fists of Fury" works as it has similar wording to "Breaking Wave". http://us.battle.net/d3/en/calculator/monk#Ui!!cZ Am I wrong?


Yes, you're wrong. The normal debuff of crippling wave is only applied on the third hit. The first 2 hits do nothing except damage enemies directly in front of you (in a point blank cone). It's the 3rd hit of CW that really makes it worth having, especially with Tsunami (indigo).
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I like this build set up maybe for a boss fight that doesn't require healing lol. You may say well I have Breath of Heaven but, we don't know how the scale of it will be to keep you alive. Good Theory crafting.

I will indeed try this out , only thing I see being the 'Gimp' of this build is how much Spirit you actually need for this to be effective.

Hopefully by the time your 30, you'll have a bunch of + Spirit Gen/Spirit Max and even use "Guardians path". Hopefully by that time using Two Handed weapons will be much more affective then currently in Beta.
http://us.battle.net/d3/en/calculator/monk#ceXRkT!agZ!ZacZZb

I would use tempest rush to have some mobility, plus anything else would cost Spirit and with this build, you really dont have any to spare.

GL HF in D3

~Twisted~
Edited by D3BETA on 2/7/2012 6:54 PM PST
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I like this build set up maybe for a boss fight that doesn't require healing lol. You may say well I have Breath of Heaven but, we don't know how the scale of it will be to keep you alive. Good Theory crafting.

I will indeed try this out , only thing I see being the 'Gimp' of this build is how much Spirit you actually need for this to be effective.

Hopefully by the time your 30, you'll have a bunch of + Spirit Gen/Spirit Max and even use "Guardians path". Hopefully by that time using Two Handed weapons will be much more affective then currently in Beta.
http://us.battle.net/d3/en/calculator/monk#ceXRkT!agZ!ZacZZb

I would use tempest rush to have some mobility, plus anything else would cost Spirit and with this build, you really dont have any to spare.

GL HF in D3

~Twisted~


Honestly I just posted it because it seemed like godly damage. I'm not a fan of Combination strike in general. I'd mix up a little like this:

http://us.battle.net/d3/en/calculator/monk#ceXRkQ!dcZ!ZacZZc

all passives generate spirit or increase pool 75%, Mystic Ally for 50% more health, and 10 minute mantras saving 2 casts (50 spirit)
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[quote="40149139852"]Edit: every use of crippling applies the debuff, not just the third hit or it would look like "the flesh is weak". Consider how "Fists of Fury" works as it has similar wording to "Breaking Wave". http://us.battle.net/d3/en/calculator/monk#Ui!!cZ Am I wrong?



Yes, you're wrong. The normal debuff of crippling wave is only applied on the third hit. The first 2 hits do nothing except damage enemies directly in front of you (in a point blank cone). It's the 3rd hit of CW that really makes it worth having, especially with Tsunami (indigo).
How do you know this? The then it seems only logical that http://us.battle.net/d3/en/calculator/monk#Uiea!!cZca Fist of fury is only proced off of 3rd hit(except for dash from 1st) as is Concussion and Lightning Flash?
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[quote]
Edit: every use of crippling applies the debuff, not just the third hit or it would look like "the flesh is weak". Consider how "Fists of Fury" works as it has similar wording to "Breaking Wave". http://us.battle.net/d3/en/calculator/monk#Ui!!cZ Am I wrong?



Yes, you're wrong. The normal debuff of crippling wave is only applied on the third hit. The first 2 hits do nothing except damage enemies directly in front of you (in a point blank cone). It's the 3rd hit of CW that really makes it worth having, especially with Tsunami (indigo).
How do you know this? The then it seems only logical that http://us.battle.net/d3/en/calculator/monk#Uiea!!cZca Fist of fury is only proced off of 3rd hit(except for dash from 1st) as is Concussion and Lightning Flash?


by the way it is worded, Candle is correct - applies after just 1 strike from CW
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02/07/2012 01:20 PMPosted by Vixen
I think the key word is increased *to* so I think you would just get 40% instead of 37%, they were close enough that I didn't bother factoring in the 40 instead of 37%.


That is indeed a different verbage than Mantra of Evasion. If the crimson rune doesn't improve it, that would be unfortunate.
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