02/12/2012 12:09 AMI certainly didn't get my money's worth from Starcraft II.
Posted by Gûlraug
Among recent game releases, Starcraft II is one of the deepest and most rewarding of long-term effort out there. If you didn't get your money's worth from it, you may just not have much of an interest in RTS games, unless you were one of the hardcore Brood War fans who just couldn't get used to the differences. (Not knocking those Brood War fans, by the way, since that game was absolutely a classic.)
As for Diablo 3: Complaining about the game's depth based on this beta is a difficult case to make. Imagine a vanilla WoW beta with the level cap at 13 and leading up to the first boss fight or so in Ragefire Chasm, and with the skill trees unavailable. Players would have complained that there wasn't any depth to their abilities, that all the gear was the same, that crafting took forever and just made some poor-quality white items, etc. etc.
The depth will come from what we haven't seen yet:
* More advanced and difficult creature abilities
* Higher-end, more complex boss fights
* Higher-end affixes (I mean really, we've barely even seen items good enough to give base stats!)
* The rune system and what it means to get good skill synergy with six skill choices, runes, and gear.
At level 10 in WoW, I was happy just to see the occasional green item drop and marvel at how huge the world felt. What my guild would have to do in terms of gear and play to beat the Illidan raid encounter two and a half years later was completely inaccessible to me -- my understanding of the game just didn't include the relevant concepts right then.
I firmly believe that the released version of D3 will be a tremendously addictive game and that people playing the beta simply don't have the pieces to put together to form a picture of what it will be like later on. I say that just because that's the way Blizzard's releases tend to go.