Diablo® III

Will monks be yelled at for not healing?

Posts: 1,199
I wonder, given the difficulty of the later difficulties if monks will take grief for not healing party members. I think a large number of monks will work a party heal into their build, but what about the ones who don't? I can imagine a lot of people assuming the monk will have a heal, and raging if they don't get any heals.

Also, will this to apply to all classes? Each class has ways of helping party members, but I think for the monk the heal is very apparent. For example, would people be upset at a barbarian not using a war cry, or a witch doctor not using some of the stronger crowd control options?

Ultimately, I think all classes have the tools to insure their self-survival, whether it be heals, life leeching, armor buffs, evasions, shields, or having mobility. But, if you want to play on a team in later difficulties, I think all players should work in some skills that benefit everyone.
Edited by TaigaKirdApe on 2/16/2012 10:14 AM PST
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Posts: 2,005
nope. unless your in a PUG and they are expecting you to heal.

Monks aren't the priest class and this isn't WoW. So no body should have an expected outcome of Monks being the focus healer and doing nothing else.

Now if you use healing, and you dont pay attention to your parties life and they die while they know you use healing. They might be like, "wtf?"
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Posts: 48
I think Taiga brings up a good point. I remember playing a necromancer in Diablo 2 and people would QQ about what curse I would use. Now the curse I would choose was what was best for my character and not what was best for the party.

I wouldn't be surprised that in later difficulties, people will put constant pressure on monks to have that heal. If health is too limited to recover, the value of the monk heal will be so great that a monk without it will gimp the party.

As long as Blizzard balances the game so that the healing powers are not OP, monks should be alright.
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Posts: 10
If you have a mantra that is more than enough to say that you're a team player.
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Even in wow, there are shadow priests, and no one will yell at them for not healing, so you're safe as long as you communicate what your build is.
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85 Gnome Mage
12120
Posts: 405
I would not expect any monk to be a healer if I pug.
However I'd expect any monk to have at least one party utility spell. (heal / sanctuary / aoe serenity / aoe dmg reduction on ennemy and so on) or something like this. Unless they're tank. ( I do not include mantra).
Something else than damage basicly.
Not because he's a monk and have utility spells. But because member of the team should have 1 spell to help other players survive if something goes wrong. (of course we're talking about inferno)
Edited by Cmagik on 2/18/2012 9:10 PM PST
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Posts: 375
I would not expect any monk to be a healer if I pug.
However I'd expect any monk to have at least one party utility spell. (heal / sanctuary / aoe serenity / aoe dmg reduction on ennemy and so on) or something like this. Unless they're tank. ( I do not include mantra).
Something else than damage basicly.
Not because he's a monk and have utility spells. But because member of the team should have 1 spell to help other players survive if something goes wrong. (of course we're talking about inferno)


You saying every member of a team should have one spell to help others survive kind of invalidates your first few statements and makes this not about monks.
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Posts: 941
What a lot of (noob?) players will expect you to have in your build:
http://us.battle.net/d3/en/calculator/monk#X!!Y

What the smarter players will want you to have in your build (notice the range difference and heal amount difference):
http://us.battle.net/d3/en/calculator/monk#W!!c

At a minimum what you should have in your build and use whenever one of your teammates gets themself into a sticky situation:
http://us.battle.net/d3/en/calculator/monk#g!!Y

Range:
12 < 24 < 40

I'm talking in tough encounters / levels. On EASY levels in SC, roll whatever you damn well please - if people are dying there that's on them.
Edited by Vixen on 2/19/2012 7:54 AM PST
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Posts: 941
Here's a good group friendly build that nobody in your group should have a problem with:
http://us.battle.net/d3/en/calculator/monk#aedZWg!dfU!accbcY

You just need to make sure you are mostly generating spirit instead of spending it, even with the 100 spirit buffer from Exalted Soul. So long as you stay above 30% of your spirit pool (75 spirit), you'll have an "OH !@#$" heal ready to save the day. At a minimum for only 10 spirit you can recast MoH to reduce damage while your teammate pots.
Edited by Vixen on 2/19/2012 7:52 AM PST
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Every character has a spell that they can use to get out of tough situations, they don't have to depend or rely on the monk to do it for them.
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What a lot of (noob?) players will expect you to have in your build:
http://us.battle.net/d3/en/calculator/monk#X!!Y

What the smarter players will want you to have in your build (notice the range difference and heal amount difference):
http://us.battle.net/d3/en/calculator/monk#W!!c


75 spirit is a lot. Breath of Heaven costs 25. Cyclone strike (unless you'r partial to drawing every enemy to you as a safety grip) is useless in terms of heal and in terms of damage to spirit used ratio. It's a cool spell, but it just costs too much spirit when you can use another spirit dumper regularly and still have enough (and if you don't just do 4 hits with a generator assuming you are at absolute zero spirit) for a BoH.

In beta it is 25 just on the tooltip calc site it is still at 50 spirit.


Use any BoH rune skill except for the golden run effect (in the rune skill now) and BoH in every way is more efficient than cyclone strike. Preferably the obsidian rune effect, which very much so over-rides the argument of using cyclone strike.

What the noobs who happen to read forums and believe everything they see will use
http://us.battle.net/d3/en/calculator/monk#W!!c


What people who actually know what they are talking about will use
http://us.battle.net/d3/en/calculator/monk#X!!c
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