It sounds like the battles in inferno will take longer, and you won't be able to just go damage heavy to clear through mobs. This build attempts to mix healing, crowd control, and area damage with high spirit regeneration.
The goal will be to start all champion/elite battles with full spirit (250 with exalted soul). This would allow an opening of blinding flash with 3 waves of light. I would imagine that would clear out most the non-elites. Once those are cleared out, the elite battle would involve running around passively gaining hp and spirit. Then drop some skills and attacks here and there trying to wittle them down.
Weaknesses I see are a lack of damage reduction and mobility. Interested to hear ideas to improve that, while keeping high spirit regen. Thinking I need to work in resolve and or pacifism in probably.