That's definitely not how damage reduction is calculated. You could probably beat Inferno naked if that's how it is. It's most likely going to be that you take 29.4% of the damage they deal.02/16/2012 10:29 AMPosted by ArchangelWith Crippling Wave + MoC with your Rune + Resolve = 100% Damage reduction to all mobs within melee range.
Damage reduction modifiers and resistance modifiers are multiplicative, not additive. Damage dealing and healing/shield absorption modifiers are additive.
Those reduction talents would yield 100-(.3*100)-(.3*70)-(.4*49)=70.6% damage reduction from that build, before any gear damage reductions (which are multiplicative as well).
02/19/2012 12:49 AMPosted by AscendedOneI'd assume this statement is for the most part correct. However, it may only take the highest of both reducing the damage enemies deal and your damage reduction. On the other hand, increasements to your damage and enemy damage taken, might be additive by themselves but your total of both is multiplicative.
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