02/14/2012 06:57 PMPosted by

D3BETA Does hatred regenerate at all while channeling? I can't test it at the moment.

you can try... I think so, however my conclusion is dual wielding has something I can't account for. Here is my methodology

The base rate is

**4** hate regenerated per second, the character sheet displays a rounded values, so you will only see integers, but make sure you check bow(s) + cloak

adding a 0.5 cloak still displays 4, while a 0.52 displays 5

it does seem to function during channel according to this test; 1.1 Cross bow, 175 hate, I got 21.6, and 21.8 seconds using stopwatch (assume < 5% error)

assuming 4/sec is on

21.7 seconds = (175-20)/ (6.6x

**- 4**)

bullet cost = 1.688 approx

assuming 4/sec is off

21.7 seconds = (175-20)/ (6.6x)

bullet cost = 1.08 approx

predictions

dual weild 2.12aps setup (with extra 1.84 regen) if base 4 regen is on, the 1.1 xbow sample shows that bullet cost is 1.688, and my regen is 5.84/sec

seconds = (175-20)/((6*2.12*1.688) - 5.84) = 9.9 seconds

if base regen is off the 1.1 xbow sample shows that bullet cost is 1.08, and my regen is only 1.84/sec

seconds = (175-20)/ ((6*2.12*1.08) - 1.84) = 13 seconds

actual numbers

8.3

8.3

8.2

*was confidant that the time would have been 10 seconds, and it clearly is much less.*so here is a non polluted test, no external ias, and no extra regen, single wielding a 1.6

(175-20)/ ((1.6*6*1.688)-4) = 12.69 seconds

I recorded 12.4 and 12.4,

**well that seems to match up close enough**dual wielding 1.6's says 1.84 aps

(175-20)/ ((1.84*6*1.688)-4) = 10.59

I got 9.8, 9.6, and 9.9

**nearly a full second off?!**________________________________________________________________

I have 3 journeyman slingshots in the following testing

all 6 ias (1.7 listed aps) dual wielding (2.12 aps listed on all )

the values are the amount of +hate/sec on them, first value is first equipped (screen left), second is screen right.

.82 then .52 drain in 8.3 seconds

.52 then .82 drain in 8.2 seconds

0 then .82 drains in 8 seconds

0 then .52 drains in 8 seconds

.82 then 0 drains in 8 seconds

.52 then 0 drains in 8 seconds

the only way this solves

seconds = 155/(1.66*2.12*6-x) is when regen is between 2.5 to 3.5

dual wielding seems to compound this issue >.<

I give up.