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"At this point" being the beta, where you can pretty much solo the content as a naked Wizard, isn't really a good test for a healer.
I really can't imagine a pure healer being that much fun, though. Hardcore is where Healing would matter most, but the blame you would get if you let someone die would be insane.
Every class has a way to heal themselves or another class, the Monk just has a lot more :)
If you decide to go the healing route, it will allow your team to focus their resources on more offensive abilities, which never hurts. I like this play style, it lets people i'm playing with be complete wrecking balls and feel unstoppable, and of course i'm responsible so :D
Holding other players lives in your hands does provide some satisfaction when they dont die.
But if your in HC and you miss a heal and they die. Lol. Talk about Rage quit. I might just make a HC monk to spam heals then forget and leave after people die.
That would be mean and horrible but something inside of me is laughing. Might be my inner demon.
Or even better spec with:
and after everyone dies in HC, the Monk hops up and runs back to town. LOL So many people will be fired up.
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