Diablo III™

Topic (Locked) Skill and Rune Changes
Nethaera
Nethaera
Community Manager
A new blog has been posted detailing the skill and rune changes that will be seen in Beta Patch 13. To better concentrate discussion and feedback we’ve locked comments in the blog and ask that you please use this thread.
Miraa #686
Miraa
Thanks for the update, Neth.
Kadosh
Skullcrusher
Kadosh
85 Tauren Paladin
5250
Amazing changes! Thanks for the update Neth!
Gil#1384
D3BETA
Gil
Great job Blizz.
WallStreet#1104
D3BETA
WallStreet
Sounds amazing. Can't wait to try it out.
Lucc#1217
Lucnes
Lucc
Cool :)
Masakari #735
Masakari
Sounds good. Now the only thing to worry about dropping are uber items.
Evangelist
Ravenholdt
Evangelist
85 Undead Priest
1700
Edited by Evangelist on 2/18/12 6:36 PM (PST)
While I understand the need to remove the persistent itemization from the runestone system, why not have them still tied to looting? In this way they could function like artisan pages/components. You would still need to loot to find them, thus preserving the fun rush of getting a good drop, but once ``read'' or whatever they would be integrated into the skill system as the system is now.

Further, I guess I don't understand why it has to be so many runestones ``attuned'' to each skill. Couldn't it just be six, that you update like gems, and swap around between skills? That would only total what, 30 runestones, once you had all of them at level 7?
Catan#1947
D3BETA
Catan
Glad to see the new changes! Now I don't have to run around worrying about upgrading my runes AND my gear.
Sasukekun
Aegwynn
Sasukekun
85 Human Rogue
1400
Wow, I can't wait.
You
Why are we continually seeing changes to the way we know the world of Diablo? Why is it that it's less about the drops and the gear, the tough decisions? Why are we seeing such a drastic change in pace taking us towards a casual game where there is no risk? I'm not a fan of this.
HoltzmaN#1947
D3BETA
HoltzmaN
Great change blizzard
ToolofIsis #951
ToolofIsis
BOOSH!
Onetwo#1132
D3BETA
Onetwo
Edited by D3BETA on 2/18/12 6:37 PM (PST)
I'm excited!! I am actually really happy that they are part of the skill system; I am also happy to see the skill/hot-bar UI redesigned, as it was kind of confusing which was mapped to what.

Edit: So are we free to switch between runes at any time? If so why would anyone use the original ability ever? (assuming you were max level).
Witchking #632
Witchking
Sounds promising! Keep it up
Taiching#3482
D3BETA
Taiching
Give me new patch!
JRoeGun#1967
jRoe
JRoeGun
Edited by jRoe on 2/18/12 6:37 PM (PST)
come on patch! this looks awesome. it was smart not to implement then overhaul runes late in beta or after release.

i'm still looking forward to a future talisman for future customization (maybe just a fancy build it yourself necklace / jewelry system).

i'd also like to have 4-5 passive skills since these buffs look fun and would fill "Gap levels" where "nothing happens" when your not gaining a new skill. although i'm hoping the rune changes will help change this.

what about having rune quests/side quests similar to dragon chants in skyrim? or are we just randomly learning them from thin air? i'm interested in seeing how we "learn" a new rune.
Vorticity #133
Vorticity
OH MY VARIOUS GODS I AM SO EXCITED!!

Now, please...please send me a beta key :D
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