02/22/2012 10:07 AMPosted by VablonxI love the idea of unlocking everything by level 30 and then getting rune points from 30-60 to max out six runes at rank 7. Please do this.
85 Night Elf Warrior
Edited by Gáttsu on 2/22/12 12:49 PM (PST)
Just thought of an idea to expand upon this topic. Rather than it being a point dump, have it be a drop (so those people are happy). Have the base rune skill be learned by level 30 or so, and these will count as level 1 runes. Each of these drops will allow you to choose which rune type to level up, such as all red runes. I say only allow up to rank 5 for this. Normal having an incredibly rare chance for rank 2 runes, if any. NM for rank 2 rune drops with a very very rare chance at rank 3. Hell for rank 3 runes with a very very rare chance at rank 4. Inferno for rank 4 runes with a very very rare chance at rank 5.
Using that system will allow people to continuously grow in power. Drop rates can be adjusted as needed, so they aren't candy. Oh, and of course it would get consumed on use to power up the rune-type. You can't just pump points into one skill/rune/rune-type here. If needed, 1. you cannot level to 3 unless all runes are level 2, or 2. just the rune trying to get to 3 needing to be 2 first. 1-if the droprate isn't set to semi-common, such as finding a unique (legendary? whatever the rare one is) item. 2- if the droprate is rare, and tied to only elite/champion enemies. I would think 2 would be better, in my opinion
Less inventory clutter, sense of getting progressively more powerful, item hunt, using a build you want for non-normal difficulties, and having something to strive to get other than items especially for inferno.
I really wish that people would read the comments prior to making their own..
This will not work. You are talking about approximately ONE HUNDRED TEN different runes that you will be upgrading - each rune is a different skill. I thought the same way that you are, before I played the updated beta. Now, I think they are on the right track.
No, Leave the rune system Alone.
Last thing we need is further delays because some people can't be satisfied.
A Better Idea
There is a way to balance the two - Rune Points.
Basically, this functions as follows. Players would unlock runes at the normal rate, with a rune for each skill unlocked by 30 (and additional runes keep unlocking). They would be able to select which rune unlocks each time.
However, rather than acting as a rank 4 rune, they would act as a rank 1.
While leveling, especially after 30, 'Rune Points' would be unlocked. These can be applied to runes at will and can be reshuffled as players see fit with no gold cost (perhaps a cooldown on the skills though, similar to when skills are changed).
Each time one is applied, the rune rises a rank. Perhaps some ranks *could* be level bound to prevent players just pumping all points into one skill.
This could work with a 1-4 rank rune system, a 1-7 rank rune system, would allow TONS of customization (Do I want to focus on one skill and risk falling behind in other areas? Do I want to diversify?), makes theme builds a possibility before higher levels and keeps 30-60 interesting.
- Blizzard has already stated that they don't like 1 point per % increase skills.
- Blizzard has already stated that they don't like the idea of runes as items.
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