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entangling shot now kinda sucks people
hungering is now wildly OP? 115/.65 = 177% avg damage per arrow (up from 130.7%, a 36% effective increase)
impale nerfed, ouch skill way bad now
quivers give +damage
crafts can get damage, slingshots will be OP :)
Edited by Korba on 2/18/2012 7:30 PM PST
Nerfed 3 of the 4 skills I've selected for my build so far, but to be honest I'm completely fine with it and will stick to the build anyways.
Also buffed a few of the skills I wasn't planning to use, so TBH I think whatever they're doing is heading in the right direction to make skill selection a tougher choice.
ya, some buffs - but other classes got just as many, if not more.
the lack of aoe damage output as compared to other classes will not have changed very much.
just one example among many:
Weapon damage increased from 135% to 150%
- vs -
Weapon damage increased from 225% to 250%
i mean seriously? ^ this skill was already op.
yet it gets a 25% buff as compared to chakram's 15%.
Edited by Chìcken on 2/18/2012 7:50 PM PST
it's the same effective buff (11%), not that I even used chak
Bola + RF was plenty of area pacification for my playing :) and Bola was buffed a ton, effective 30% & 46%
Edited by Korba on 2/18/2012 7:56 PM PST
remember we have yet to see the skill changes to 14+ skills and skill rune thing buffs / nerfs. Dfans prob have it up tomarrow or today.
Also you can only spam like 3-4 orbs before going oom. Chakara you can spam so much before gooing out of resource.
Edited by D3BETA on 2/18/2012 7:57 PM PST
don't need to be able to spam orbs when they hit like thermonuclear weapons.
where as chakrams hit like wet noodles.
Yea, I never even considered it because of it's lower damage output, but I think I might consider giving it a try now at 115% damage.
I never really cared about the "tracking" stuff, it didn't seem like any of the monsters (at least not in beta) really ran fast enough to dodge a normal DH weapon shot.
avg dmg = damage/ (1-not pierce)
85/.65 = 130.7
now it is 115/.65 = 177%
Edited by Korba on 2/18/2012 8:42 PM PST
Love the buff to Steady Aim, combine that with Cull the Weak, Marked for Death and Rapid Fire and you have some awesome domino effect of demons dying one after the other.
Overall I really like the changes made, was annoyed by the reduced increase to hatred pool by Vengeance but it boosts the use of health orbs even more. Chakram is that little bit better now too and i'm thinking that I might actually use Bola Shot now with the damage increase. Shame that Entangling Shot had it hatred gen reduced but hopefully the runes still stay similar for it as i mainly used it for its affect rather than the hatred generation it provided.
Like the changes to skill configuration which still allows advanced players to continue as before but still allows new players to get a better understanding of what some of the skill are used for and capable of.
All in all i think the changes are absolutely awesome. Sucks to be a WD though.
posting some of the change we get in beta,
piercing arrow (lvl 3 I think) increases to 55% (dark arrow with gold particles)
115/.45 = 255.5% avg damage, massive buff
Cinder arrow (lvl 13) adds 35% weapon as fire over 3 seconds
volatile explosive (level 8) AoE range of 14 yards, massive buff for beta
we get strafe now, she follows where you mouse over
Edited by Korba on 2/19/2012 1:50 AM PST
dual wielding is no longer hands down superior
not when you can get 3-6 damage, +17 dex and hate regen on a quiver
Edited by Korba on 2/19/2012 11:57 PM PST
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