Diablo® III

Two expansion characters

I am sure they are already tossing around ideas but lets throw in some of ours. Now there clearly has to be some kind of rules So lets find out what we know about the current.

1. Barbarian - The closest relative to this term in the historical world are either the Vikings or the Mongol "pre" genghis khan.

2. Demon hunter - closely tied to western religion and the defeat of demons, although this demon hunter seems to use some of the dark powers to defeat dark. Link to bows and crossbows only further helps this, much like the longbowmen of the UK

3. Monk - this is an easy one, came from buddhist teachings and seek of enlightenment, from Tibet region.

4. Witch Doctor - Voodoo teachings of the caribbean, some animism found in !@#$%ia, and Ghana.

5. Wizard - started first in arthurian legend, later resurrected medieval times (King Arthur).
fun quote for you :P - " but you can't expect to wield supreme executive power just because some watery tart threw a sword at you."

"So what this list tells us is that there is some historical background to them."

Rules - Your expansion characters that you write about must have some historical precedence. Include a list of some moves in depth or not. Try to avoid making UBER Nuke moves. give a brief lore for the character and have fun thinking of one :P

So my first thought is the next one will have some Egyptian mythology warrior, one that uses powers from their gods. So Ra, Osiris and so forth.

Blessing of Ra - heals you for health over time based on weapon damage.
Edited by CronoLuminai on 2/24/2012 7:19 PM PST
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45 Worgen Hunter
420
Wait, Egyptian? Since when is there an Egypt in this game?
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02/24/2012 07:12 PMPosted by Ragnaroth
Wait, Egyptian? Since when is there an Egypt in this game?

wow way to quickly try to de-rail this. Because clearly ancient mongolian culture should be here. or better yet, monks!??!?!?

Egyptian is a very plausible outcome based on the historical presedence
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The troll shaman and dwarf priest.

Both have history in WoW lolol
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02/24/2012 07:10 PMPosted by CronoLuminai
!@#$%ia, and Ghana.


haha, censorship, i just noticed that.
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45 Worgen Hunter
420
There's no mongolians in this game either, and a monk type of character can exist in any fantasy realm. When you talk about Egyptians and Egypt, those are specific real-life references that have nothing to do with the world of Sanctuary. When you start talking about specific Egyptian gods, it gets even more silly. There will be no Egyptians, or Ra, or Osiris, or whatever int this game.
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02/24/2012 07:10 PMPosted by CronoLuminai
!@#$%ia, and Ghana.


haha, censorship, i just noticed that.
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lol, they censor !@#$%ia
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02/24/2012 07:24 PMPosted by Ragnaroth
There's no mongolians in this game either, and a monk type of character can exist in any fantasy realm. When you talk about Egyptians and Egypt, those are specific real-life references that have nothing to do with the world of Sanctuary. When you start talking about specific Egyptian gods, it gets even more silly. There will be no Egyptians, or Ra, or Osiris, or whatever int this game.


right.... cuz witchdoctors or all of act 3 werent out of place...
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02/24/2012 07:12 PMPosted by Ragnaroth
Wait, Egyptian? Since when is there an Egypt in this game?


Egypt provided the roots and tradition that many following empires/nations sprouted from.
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45 Worgen Hunter
420
No, witchdoctors aren't out of place. That is a type of character, or role. It is not specific to any world or setting. Any realm, fantasy or otherwise could have tribal people with a spiritual leader, which is a witchdoctorl. The witchdoctor isn't African, since there's no Africa, just like there is no Egypt and no Egyptians.
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02/24/2012 07:28 PMPosted by Ragnaroth
No, witchdoctors aren't out of place. That is a type of character, or role. It is not specific to any world or setting. Any realm, fantasy or otherwise could have tribal people with a spiritual leader, which is a witchdoctorl. The witchdoctor isn't African, since there's no Africa, just like there is no Egypt and no Egyptians.


So i prove historical presedence for every character. AND YES witchdoctors are very animism and voodoo related, there are ties. Monks are heavily influenced by buddhism in this this game. and the practices of the eastern monks. Your argument is invalid because you are assuming everything in the game has nothing to do with historical context. You are logically claiming now that Egyptian mythology and Egyptians are people, but the people that practice buddhism and voodoo, and animism are not people. How strong is ur ideal of nationality that a game character that has roots in history, but changed around is ok. But a group of people that believed in Ra, can not be adapted to this game.

So basically, Voodoo, Animism, and Buddhism are not real? That is where your logical breakdown occurs.
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- ANZ
http://us.battle.net/d3/en/forum/topic/4015162905#9

I think the Tauren Space Marine has a shot at getting in:

Resource: Energy
Energy is generated when using "Energy Generator" skills. Energy Generators generate huge amounts of energy but all have long cooldowns. Abilities that use Energy are mostly smaller attacks that burn through. Resource management between bursts is required unless you stack several Generators, however this in practice is likely to reduce your killing power.

Maximum Energy is 200 at all levels though can be increased through items and passives.

Sample abilities:

Recharge - Generates 200 Energy. 15 second cooldown.

Kinetic Absorption - Generates 125 Energy, and slows down enemies within 20 yards by 40% for 4 seconds. 15 second cooldown.

Powered Strike - Costs 5 Energy. A melee attack that deals 125% weapon damage. Each consecutive strike on the same opponent inflicts an extra 5% weapon damage, up to a maximum of 160% weapon damage.

Plasma Blast - Costs 1 Energy per attack. Rapidly fires bolts of searing plasma at 400% of your attack speed for 30% weapon damage as fire from each projectile.

Discharge - Damages all enemies within 12 yards for 3% weapon damage per point of Energy remaining. This ability consumes all of the Tauren Space Marine's Energy. 30 second cooldown.



    ___________________________________________________________________________
    [TCP]Mathmick

    http://www.youtube.com/watch?v=KFiAhu1ONKs&t=5m40s
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- ANZ
So i prove historical presedence for every character. AND YES witchdoctors are very animism and voodoo related, there are ties. Monks are heavily influenced by buddhism in this this game. and the practices of the eastern monks. Your argument is invalid because you are assuming everything in the game has nothing to do with historical context. You are logically claiming now that Egyptian mythology and Egyptians are people, but the people that practice buddhism and voodoo, and animism are not people. How strong is ur ideal of nationality that a game character that has roots in history, but changed around is ok. But a group of people that believed in Ra, can not be adapted to this game.

So basically, Voodoo, Animism, and Buddhism are not real? That is where your logical breakdown occurs.


They might be based on the culture, and indirect references exist to that culture, but there are no obvious direct references (real-world names or places or figures etc.) to what the culture is.

There are lots of books and that where fictional nations and groups have cultures based on a real-world nation. You might think that "Hey, these people are like the French" or "The people in this nation have a Japanese-like culture", but there are never any named reference to the French or Japanese or whoever.


    ___________________________________________________________________________
    [TCP]Mathmick

    http://www.youtube.com/watch?v=KFiAhu1ONKs&t=5m40s
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So i prove historical presedence for every character. AND YES witchdoctors are very animism and voodoo related, there are ties. Monks are heavily influenced by buddhism in this this game. and the practices of the eastern monks. Your argument is invalid because you are assuming everything in the game has nothing to do with historical context. You are logically claiming now that Egyptian mythology and Egyptians are people, but the people that practice buddhism and voodoo, and animism are not people. How strong is ur ideal of nationality that a game character that has roots in history, but changed around is ok. But a group of people that believed in Ra, can not be adapted to this game.

So basically, Voodoo, Animism, and Buddhism are not real? That is where your logical breakdown occurs.


They might be based on the culture, and indirect references exist to that culture, but there are no obvious direct references (real-world names or places or figures etc.) to what the culture is.

There are lots of books and that where fictional nations and groups have cultures based on a real-world nation. You might think that "Hey, these people are like the French" or "The people in this nation have a Japanese-like culture", but there are never any named reference to the French or Japanese or whoever.


    ___________________________________________________________________________
    [TCP]Mathmick

    http://www.youtube.com/watch?v=KFiAhu1ONKs&t=5m40s


The reverse is true then. You could still make skills based of these ancient egyptians, but give different names. But the obvious context will be there. For example, Turning into a Large jackal. That has so many abilities for a certain amount of time. Using the power of a "hawk" to glide from one side of the screen to the other doing damage, in its wake. Embracing power of the sun to heal over time. Using maybe a solar flare to do fire damage. The egyptian mythology opens up many doors.
Edited by CronoLuminai on 2/24/2012 7:43 PM PST
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I kind of was hoping for some of the Diablo 2 characters to make an appearance in the future expansions. I miss them as of now - I just don't believe that it was decided on to remove all of the unique characters and leave us with the simplest ones (Barbarian and Wizard).
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02/24/2012 07:15 PMPosted by CronoLuminai
Wait, Egyptian? Since when is there an Egypt in this game?

wow way to quickly try to de-rail this. Because clearly ancient mongolian culture should be here. or better yet, monks!??!?!?

Egyptian is a very plausible outcome based on the historical presedence


Except that your example of ancient mongolian culture isn't ancient mongolian culture. It's another entirely fictional culture with aesthetic similarities. Same with the monks. And further, Diablo in-universe mythology is also different from real world mythology. Not to say, of course, that an "Egyptian" themed character couldn't have its own parallel in the Diablo universe — if it does I'm simply not aware of it (and for that reason would not wish to be the first to suggest it).

What you should actually want is for suggested characters to have a solid and reasonable background in Diablo lore, not a real-world historical fit.

But on topic: Since aesthetics carried over from the real world are considered acceptable for the topic, a (Roman) gladiator type character would be welcome to me, with a sense of more broad weapon proficiencies, but abilities mainly for the sword (and possibly two-handed sword, the axe, polearm, and shield). (Just as an afternote, I honestly don't expect there to be an expansion pack.)
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45 Worgen Hunter
420
See, you'reconfusing "based on" a certain culture with the actual culture itself. Of course everything is "based on" some real world idea, but what you proposed is putting actual Egyptians and Egyptian gods in this game, which is something else altogether. You even proposed a skill called Blessing of Ra. This is NOT GOING TO HAPPEN!. There is no Egypt and no Ra in this game, nor will there ever be.
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