Bashiok are you honestly saying most changes were made with the team agreeing that the mechanics were broken? Meanwhile diablo2 is still selling a high volume of copies for a ten year old game that for many is still their favorite game period, I don't get it? If the strategy was to limit the replay value and appeal only to a call of duty/casual type of gamer, then the changes would make more sense. Cash in on the diablo2 loyalist who for sure will be buying this game and make it accessible for everyone else. I have not once seen anyone representing Blizzard come out and say that diablo3 will come close to producing the same amount of replay value as its predecessor. Being told to lower my expectations is bogus because I played the formula that worked and it wasn't broken, it made the game re playable for years. The idea being that people would be burnt out on diablo3 in less time and then resubscribe to World of Warcraft or another blizzard product. Just wouldn't make sense to make a game that could last ten years because people might not be looking for another fix with a monthly price tag. I dunno, I really hope Blizzard doesn't operate in that manner. The World of Warcraft crowd that dominates these forums will be more forgiving, but a large part of the PC gaming community didn't lose their gaming virginity to call of duty or WoW. I am still buying multiple copy's of diablo3 and support Blizzard, but if this is the new trend to appeal only to the console/casual crowd, please just let me know so me and many others can take our broken minded business elsewhere. |
#1
2/23/2012
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Community Manager
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Are you really taking a single sentence out of the entire post out of context, and basing a large response post with an erroneous premise of your own on it? |
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Are you really surprised? :P |
#4
2/23/2012
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For the better means unreasonably large hitboxes so you keep attacking or moving towards things you didn't even realize you had "selected".
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#8
2/23/2012
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Are you really taking a single sentence out of the entire post out of context, and basing a large response post with an erroneous premise of your own on it? You've just described 25% of the Diablo 3 general forum in one sentence. Have an Aiur cookie. I'm much more interested in the implications of this: It's not really anything new - that statement is reflected in the skill system in D3 which we've known for a while now. It is certainly interesting in general, though, as an indication of where the RPG genre is going.
Edited by Saigyouji on 2/23/2012 5:20 PM PST
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#9
2/23/2012
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i wonder why they don't respond to good threads
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#10
2/23/2012
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This hasn't happened to me at all. If anything Diablo 3 has the most intuitive enemy selection in any ARPG I've ever played. I routinely lob Firebombs into large packs and target individual enemies with pin point accuracy.
Edited by D3BETA on 2/23/2012 5:24 PM PST
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#11
2/23/2012
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If you know how to use a mouse, you'll have no problems with targeting in Diablo 3. |
#16
2/23/2012
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i wonder why they don't respond to good threads By that I assume you mean why they don't respond to major, more-or-less well-constructed criticisms or concerns about significant issues (such as why the chat looks the way it does, or the skill user interface). Usually it's because CMs can only report what information they actually have. These things have been revealed only recently, and it takes time to collect feedback, process it, sit down with the relevant designers, get the relevant information on it, then return here to accurately convey that information. What doesn't take time is to point out absurd claims, horribly illogical arguments, or partake in somewhat silly threads. To me it's a confirmation that Blizzard is knowingly and happily moving away from creating RPGs. That just seems silly. Permanent build commitment is not a necessary component of RPGs. If you can seriously look at D3's game systems and say "this isn't an RPG" then I'm not sure what to tell you, except that you must be operating on a very strange or arbitrary understanding of what that genre is.
Edited by Saigyouji on 2/23/2012 5:28 PM PST
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#17
2/23/2012
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Community Manager
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Sure, what that statement applies to specifically is that stat allocation in past games wasn't really customization. It boiled down to a decision between a 'right choice' and a 'wrong choice'. It was only (arguably) fun for those who made the right choice. Realistically, most players who made the 'right' choice only really knew it was the right choice because they were copying something they read elsewhere. Players who made the 'wrong' choice had a character that was less effective. So, playing 'correctly' wasn't really rewarded, and playing 'incorrectly' was punished, severely and without much recourse. In the end, it wasn't really customization, it was the illusion of customization that amounted to a narrow pathway with a sheer drop off on either side. |
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Its not really an RPG genre anymore is it? An RPG implies that you take a character and build it up/ During the lifespan of that character, decisions are made that will make that character unique, for better or worse. With this new skill/rune system, there are no more repercussions. Its now just choosing a "spec" before you go into dungeon/boss fight XYZ, much like the CoD world where you choose your "spec" depending on the map/game type etc.
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#19
2/23/2012
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So, playing 'correctly' wasn't really rewarded, and playing 'incorrectly' was punished, severely and without much recourse. Yes, this. This is a gaming artifact that needs to be uprooted and destroyed wherever it occurs. |
#20
2/23/2012
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