02/27/2012 04:49 AMI get it, but why be opposed to a system that let you do whatever you want to do?
Posted by Pamela
I can't remember whatever the devs/CMs have said on the matter, but I imagine it is entirely to protect new players, and to protect their reputation from new players. It is very, very possible that a new player might click on Hardcore instead of the regular mode, and not realize that their character will die permanently.
And most of those new players, unfamiliar with the game, will die, due to lack of knowledge of the game mechanics, or because they don't know a deadly situation when they see one. Then, when they find out they have to start over entirely, they will become frustrated, because they have to start all over because the game did not teach them how to play well enough.
What forcing players to go through softcore first does, is it forces them to learn the mechanics, learn what can kill them and how. This is very important in the case of new players, because if they then die, there is that much less that they can blame on the game for them dying, and more validation in Blizzard saying "Well, I told you so."
In addition to this, I would hope that upon selecting Hardcore, the game informs you exactly what you are in for; that it is very easy to die, and when you die, your character is gone forever. The player should be unable to proceed without acknowledging these facts.
The reasoning of "Softcore is the way the game is meant to be played" is honestly true. Especially when you take new players into consideration.
At this stage of development, I am assuming that the devs are sticking to what they have in place because they just want to get the game out the door and into our hands.
While this probably makes some Hardcore aficionados gnash their teeth at the thought of those damnable new players, I urge you to remember that we were all new to these experiences once, and the only way to get better is to get started.