Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
I remember back in the day when d2 was flooded with end game uniques and runewords some of us started dueling in rares only or rares+magics, that was a lot of fun...
Now regarding the rares in d3, I do hope that in some rare cases the rares can get some awesome combinations of stats that make those items overall better than some legendaries, but of course this is situational at best and depends greatly on the build.
I guess what the OP wanted to say is that a certain degree of overlapping between rares and legendaries is highly desirable and would offer more in terms of customization.
Edited by D3BETA on 3/5/2012 5:35 AM PST
If you look at the stats, there are "white" weapons that have a much higher damage than almost all legendary and crafted items. Legendary items might have some unique stats, but with the same affixes, rares will do more damage.
As it stands, rares will be the best items in the game. (I'm assuming there are a few legendary typos where items do around 1kdps)
rares were baller in d2 idk what yall are talking about
boots, gloves, circlets, ammys, claws, orbs etcetc
and then stuff like the jmod was only magic but probably the most valuable item in the game late into it's life.
uniques are always just popular and easy to ask for. people just lazyup and dont wanna spend the time looking through the mods to see how awesome they are.
The best aspect of d2 (classic) was the randomness of the rares. They were actually unique, as opposed to the "unique" items....
Random rare items gave this game a gambling feel, which I love. If I had that nice Din hammer that no one had, I felt complete.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.