I read through all the unofficial changes and can safely say that Patch 14 can be renamed as "Jay Wilson now wants to play Monk" Patch.
The monk's damage was buffed through generators
Two of the generators have been turned into spenders - sweeping wind now looks impressive.
A new passive was added.
Dashing strike does 100% dmg, up from 80%
Tempest rush now costs 10 sp/sec, down from 15. Can be runed for 8 sp/sec, down from 10.
Way of Hundred Fists base damage increased to 140% weapon damage from 125%
Crippling Wave: Mangle damage increased to 143% weapon damage from 130%
Mantras now cost 50 up from 25
Dashing strike now costs 25, up from 15. Can still be runed to only cost 10 (this is likely to go up also)
MoR w/ indignation gives 10% chance for attackers to be stunned, down from 20%
Mantra of Evasion: Hard Target changed to 20% armor buff down from 30%
Beacon of Ytar Beacon of Ytar
stat : Reduces all cooldowns by 15%.
desc : It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.
<strong />All<em /> of the other classes got nerfed, especially the DH.
Healing across the board has been reduced by roughly half. This makes me assume that max hp has been reduced the same.
Edit: thanks mastodon for some more info.