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This is an outrage!!!!! Exploding palm was gonna be my fav generator D:
UPDATE: LOVE the change!! Now I can spam the skill on multiple enemies and I don't have to attack twice to use the skill as it was a 3rd attack. This means I can combo 3 hits with generators and still use this awesome skill!!
Edited by D3BETA on 3/9/2012 12:12 AM PST
You do realize this really helps your AoE. Here's an example:
- Crippling wave is your builder, Exploding is your primary spender
- You now slow and can reduce damage of all mobs around you (crippling w/ rune)
- You spend it with a DoT that explodes on death (exploding)
- You now pick up a passive such as Transcendence
So because of this patch you get an easy way to reduce damage/slow/heal AND AOE!!
Why would you whine about this? If you played the early Beta, you had a chance to use crippling and know why it was the most chosen spender.
So if its a 1 hit, cause the dot effect that would normally have been the third hit of the generator, what's the difference if it still explodes?
Who honestly would have used the first two hits of exploding palm? When Deadly Reach could hit more targets?
I know I was only planning on using the third hit of Exploding Palm.
Don't get me wrong though, this makes me sad indeed. Exploding palm was integral to all my previous builds.
My question lands with Combination strike. Did Master Wughan suddenly forget a technique?
Edited by TwinTiger on 3/8/2012 4:22 PM PST
This skill has been redesigned.
No longer generates Spirit, now costs 40 Spirit
Now deals 220% weapon damage over 3 seconds
I don't see any explosion mentioned. At least not yet.
yah, dudes, don't worry about having the AoE....I mean, it's called "Exploding" palm...how many explosions do you see that are organized and confined to a small area?, there'll definitely be the explosion still--that's a mechanic Blizz was definitely proud of.
Corpse explosion is still in the franchise baby, boo yah
oh and like someone else said...why have a combo with 2 completely uninteresting first hits? Anyone using two combos with the old exploding palm as one of them would've preferred pretty much any other technique for the first 2 hits.
Edited by bluewolf on 3/8/2012 5:09 PM PST
EP - 220% over 3 seconds.
So 73.33% weapon damage per second huh.
Will be interesting to see what the runes are now. This would replace LTK depending on how many targets it can hit.
Liking the damage bonus.
What i am trying to understand, and maybe it is as obvious as it sounds. But the 30% passive damage reduction.
I saw this for both Barbs and Monks.
Are we to assume that they gave the 2 melee classes a passive 30% DR on top of their armor from the beginning? Maybe to balance the issues of having to fight close quarters vs ranged and casters who have the mobility of fighting from afar.
What ever the case is. It looks good.
Love the UI changes as well.
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