Diablo® III

Granades! Granades Everywhere!

http://us.battle.net/d3/en/calculator/demon-hunter#fPVcYU!eYg!aYYcaY

For packs of mobs its lay down a field of caltrops and then when they are bunched up spam cluster bombs/grenades. For single target its mark for death and rapidfire (bombardment). Tumble for general mobility and for getting into position to setup a good caltrops drop.

Passives are grenadier (obviously). Archery (preference to bows for aesthetics and +15% damage). And finally steady aim because after playing with it in beta, if caltrops are in your build it is very easy to stay 10 yards away so its basically another free 20% damage.

Thoughts?
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85 Draenei Warrior
6480
Posts: 263
I dont think steady aim is for the grenadier.... If i recall correctly grenades do not go very far, and you will find yourself being closer to mobs than you would like even with your 80% slow cals.

Perhaps when you play the build you may find it works, if not i would switch to cull the weak.
Edited by Purelust on 3/19/2012 10:48 AM PDT
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I dont think steady aim is for the grenadier.... If i recall correctly grenades do not go very far, and you will find yourself being closer to mobs than you would like even with your 80% slow cals.

Perhaps when you play the build you may find it works, if not i would switch to cull the weak.


They basically have to be in melee range to turn off the steady aim buff. But perhaps on hell/inferno when mobs move faster cull the weak might be a nice alternative.
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Posts: 2,382
Lol, suicide bombs the mobs upon death.
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