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Community Manager
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We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:
Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss. The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile. We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss. |
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This looks awesome. Great way to encourage you find a build that you love and stick with it.
One question though, do you plan to have this stat visible or be an internal only thing?
Edited by D3BETA on 3/21/2012 9:03 AM PDT
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#2
3/21/2012
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I approve of this. This sounds like a great way to keep people playing in one game for a while instead of creating a new one every five minutes. Keep up the good work guys. =)
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#3
3/21/2012
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This looks amazing. I don't remember who else proposed this, but another person kept suggesting a MF/GF buff for not switching skills. I think this is effectively that system, and it seems really like a great implementation.
One question: Why only at 60? |
#5
3/21/2012
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Sounds amazing. I am eagerly awaiting the day I get my hands on Diablo III
Now that I know a release date and knowing it is just a little under two months away is actually more painful than just forgetting about the game and checking back up on news once a month or so. |
#6
3/21/2012
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Does "kicks in at level 60" imply inferno only? Or, if you hit 60 and need to farm hell a little bit before moving on; you can get the buff too?
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#7
3/21/2012
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Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss. Thanks for the explanation. I expressed in a different thread that it seems counter productive to lose the buff by swapping skills out for a boss, but this makes a bit more sense. I am all for this NV buff. Cool addition. |
#9
3/21/2012
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This looks amazing. I don't remember who else proposed this, but another person kept suggesting a MF/GF buff for not switching skills. I think this is effectively that system, and it seems really like a great implementation. My guess would be that it starts at 60 because that is really where you start running for gear. You should still be concerned with leveling before that, therefore making it less of a necessity. |
#12
3/21/2012
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Good news.
I'm very happy you are addressing the respec "issue". Imo, you should make the buff stack up to some reasonable amount, so people could build it up over time, maybe even multiple sessions (so people don't feel they have to be online for hours as you mention). It might encourage people to start a new session, but that seems to be much less of an issue than everything else. If respeccing or dying, it would be lost. Edit: How about this addition to the buff (if technically doable): Your current stack of the buff can only grant extra loot from each unique boss one time. That would greatly encourage people to move on, rather than repeat that boss run. The buff would have to run out and rebuild anew before you could benefit from it on that particular boss again.
Edited by D3BETA on 3/21/2012 9:12 AM PDT
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#13
3/21/2012
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I much prefer this option then having to do chain boss or named champion/elite runs. Anything to avoid hitting leave game/remake over and over again.
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#14
3/21/2012
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I was skeptical the first time I heard of this, but it sounds awesome. Keep up the great work guys!
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#15
3/21/2012
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This is a great idea. I guess :)
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#16
3/21/2012
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+1!
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#17
3/21/2012
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I approve.
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#18
3/21/2012
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